2026.10.30最新
Halloween 2026 + Gameplay Update · 2026年10月30日
英雄
- 基础枪械伤害提高5%Base gun damage increased by 5%
- 生命汲取 - T3从+18每秒伤害提高至+22Siphon Life - T3 increased from +18 DPS to +22
- 冲锋陷阵 - 修复了未撞到墙时敌人被定住时间更长的问题Shoulder Charge - Fixed enemies being held in place longer if you don't hit a wall
- 还击 - 柄击(Pommel Hit)从眩晕改为定身并禁用格挡Riposte - Pommel Hit changed from a stun to an immobilize and parry disable
- 还击 - 柄击(Pommel Hit)禁用持续时间从0.8秒增加至1.5秒Riposte - Pommel Hit disable duration increased from 0.8s to 1.5s
- 还击 - T2禁用持续时间从+0.4秒增加至+0.6秒Riposte - T2 disable duration increased from +0.4s to +0.6s
- 还击 - 修复了目标移动、绕过拐角或被位移时,反击冲刺有时会错过目标或将阿波罗弹飞的问题Riposte - Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
- 还击 - 修复了阿波罗正处于目标正上方时反击冲刺会落空的问题Riposte - Fixed the counterattack dash missing when Apollo is right on top of the target
- 无瑕突进 - 施放期间被眩晕或陷入沉睡时,现在会返还该次刺击并保留剩余的再次施放次数,而不是让技能进入冷却Flawless Advance - Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
- 见证精彩 - 不再被沉睡打断Itani Lo Sahn - No longer interrupted by Sleep
- 元灵抗性加成系数从0.1降低至0.07Spirit Resist scaling reduced from 0.1 to 0.07
- 丝液 - 元灵窃取持续时间从22秒减少至16秒Threadsap - Spirit Steal duration reduced from 22s to 16s
- 丝液 - 受害者净化丝液减益时,婆婆因此获得的相应元灵也会被移除Threadsap - When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
- 长腿老妪 - 轻近战击退距离从10m减少至8mGranny Long Legs - Light Melee knockback distance reduced from 10m to 8m
- 长腿老妪 - 重近战冷却时间从1.4秒减少至1.2秒(默认为1.0秒)Granny Long Legs - Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s)
- 长腿老妪 - 重近战减速持续时间从4秒减少至2秒Granny Long Legs - Heavy Melee slow duration reduced from 4s to 2s
- 长腿老妪 - 重近战践踏现在只会击中范围内最近的复苏宝石(Rejuvenator)Granny Long Legs - Heavy melee stomp now only hits the closest Rejuvenator in range
- 婆婆泡茶 - 不再有初始泡制时间Baba's Brew - No longer has an initial brew time
- 婆婆泡茶 - 每次施放时的泡制顺序现在为随机Baba's Brew - Brew order is now random each time she casts it
- 婆婆泡茶 - 各类茶之间的切换时间从1秒增加至1.5秒Baba's Brew - Cycle time between each type of brew increased from 1s to 1.5s
- 婆婆泡茶 - 界面指示器颜色现在与当前的茶一致Baba's Brew - UI indicator color now matches the current brew
- 婆婆泡茶 - 沉默持续时间从3秒减少至2.75秒Baba's Brew - Silence duration reduced from 3s to 2.75s
- 暴动之羊 - T3从“+10%最大生命值,持续16秒”提高至“+15%,持续20秒”Rising Ram - T3 increased from +10% Max Health for 16s to +15% for 20s
- 烂醉 - 冷却时间从27秒减少至25秒Blasted - Cooldown reduced from 27s to 25s
- 跃进爪击 - T3从+60伤害提高至+90Leaping Slash - T3 increased from +60 Damage to +90
- 艾娃 - T3从6秒持续时间增加至8秒Ava - T3 increased from 6s duration to 8s
- 耀光奇迹 - 伤害从140降低至125Shining Wonder - Damage reduced from 140 to 125
- 奇美拉1型 - 被诅咒时无法再使用喷气背包Chimera Mk1 - Jetpack can no longer be used while cursed
- 奇美拉1型 - 修复了在致命成交期间持续按住时不造成伤害的问题Chimera Mk1 - Fixed bug causing it to not deal damage when held through a Close The Deal
- 奇美拉1型 - 将目标拉向地面的物品和技能现在对空骨丹尼生效更加稳定Chimera Mk1 - Items and abilities that pull to the ground now work more reliably against Danny
- 奇美拉1型 - 减速现在能更有效地削弱喷气背包的空中推力,若位移技能被沉默则削弱更多Chimera Mk1 - Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
- 致命成交 - 修复了在钟楼顶部使用时的一些错误行为Close the Deal - Fixed some incorrect behavior when used at the top of the belltower
- 行李车 - T2从“撞墙时+75伤害”提高至+90Luggage Cart - T2 increased from +75 Damage on Wall Impact to +90
- 行李车 - T3从-15秒冷却提高至-18秒Luggage Cart - T3 increased from -15s Cooldown to -18s
- 基础枪械伤害提高3%Base gun damage increased by 3%
- 腥气 - T3从+11%伤害增强提高至+12%Bloodscent - T3 increased from +11% Amplified Damage to +12%
- 永恒之夜 - T3从+2.5秒持续时间增加至+2.75秒Eternal Night - T3 increased from +2.5s Duration to +2.75s
- 移动速度从7降低至6.7Move speed reduced from 7 to 6.7
- 每恩赐子弹伤害降低4%Bullet damage per boon reduced by 4%
- 束缚之爪 - 现在更容易通过二段跳越过Grasping Hands - Can now be more easily double jumped over
- 束缚之爪 - 展开时间从0.6秒增加至0.8秒Grasping Hands - Deploy time increased from 0.6s to 0.8s
- 代行敕令 - T2不再提供-0.3秒生成时间Borrowed Decree - T2 no longer has -0.3s Time To Spawn
- 代行敕令 - T3现在还提供-0.3秒生成时间Borrowed Decree - T3 now also provides -0.3s Time To Spawn
- 蓄力射击 - T2现在还提供-2秒充能冷却Charged Shot - T2 now also has -2s Charge Delay
- 蓄力射击 - T3不再提供-3秒充能冷却Charged Shot - T3 no longer has -3s Charge Delay
- 蓄力射击 - T3现在还能让射击在墙上反弹一次(同一目标最多命中一次)Charged Shot - T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
- 遥控夜枭 - 现在会精确朝瞄准方向发射,包括陡峭的向下角度(此前总是至少向上45°发射)Guided Owl - Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
- 凝固汽油弹 - T2吸取生命从15%提高至20%Napalm - T2 lifesteal increased from 15% to 20%
- 震荡燃烧 - T3现在会使元灵加成系数提高0.4Concussive Combustion - T3 now increases spirit scaling by 0.4
- 烟雾弹 - 修复了T3会驱散无法驱散的减益的问题(例如亥芮护士的污浊蒸汽造成的阴影崩溃)Smoke Bomb - Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)
- 冰冻庇护 - 冷却时间从185秒增加至190秒Frozen Shelter - Cooldown increased from 185s to 190s
- 冰冻庇护 - T1从-20秒冷却提高至-30秒Frozen Shelter - T1 increased from -20s Cooldown to -30s
- 冰冻庇护 - T2现在还会使敌人射速降低-20%Frozen Shelter - T2 now also reduces enemy fire rate by -20%
- 冰冻庇护 - T3恢复从+65提高至+75Frozen Shelter - T3 regen increased from +65 to +75
- 精华炸弹元灵加成系数从1.22提高至1.35Essence Bomb spirit scaling increased from 1.22 to 1.35
- 鞭长可及 - T3现在还会使跳跃速度提高+4mGrapple - T3 now also increases Jump Velocity by +4m
- 死亡猛击 - 瞄准指示器从锥形改为圆柱形,以更准确地匹配技能范围(仅视觉改动)Death Slam - Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
- 迷你炮塔 - 对小兵伤害从50%提高至65%Mini Turret - Damage vs troopers increased from 50% to 65%
- 迷你炮塔 - 每恩赐生命值从9增加至10Mini Turret - Health per boon increased from 9 to 10
- 旅行者 - 引导时间从2秒增加至3秒Traveler - Channel time increased from 2s to 3s
- 旅行者 - 被打断/取消后的冷却时间从4秒增加至5秒Traveler - Onterrupt/cancel cooldown increased from 4s to 5s
- 旅行者 - 现在被眩晕/定身/沉睡或身受减速魔咒时会被打断Traveler - Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
- 旅行者 - 基础技能现在提供旧版T2的屏障(无加成系数)Traveler - Now grants the old T2 barrier in the base ability (with no scaling)
- 旅行者 - 选择目标时,小地图现在会移至屏幕中央并放大Traveler - The minimap now moves to the center of the screen and is enlarged while targeting
- 旅行者 - 在小地图上你的光标下方新增了队友可见的瞄准标记,让队友在你点击之前就能知道你打算前往何处Traveler - Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
- 旅行者 - 你的目的地现在会标记在你和队友的小地图上,直到你抵达,并在落地后短暂保留Traveler - Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
- 旅行者 - T2从“400屏障,随元灵力量提升”改为“-65秒冷却”Traveler - T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown"
- 旅行者 - T3从“-90秒冷却”改为“不会被伤害打断”Traveler - T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage"
- 旅行者 - T3现在还增加屏障的元灵加成系数(0.8)Traveler - T3 now also adds barrier spirit scaling (0.8)
- 每恩赐元灵力量从1.1降低至0.6Spirit per boon reduced from 1.1 to 0.6
- 所有技能的元灵伤害降低10%(基础值及成长/强化)Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)
- 每恩赐子弹伤害提高4%Bullet damage per boon increased by 4%
- 基础枪械伤害降低10%Base gun damage reduced by 10%
- 水蛭疗法 - 修复了敌人看不到追猎水蛭光效的问题Leech Therapy - Fixed enemies being unable to see the glow on the hunting leeches
- 水蛭疗法 - 修复了游戏暂停时水蛭仍会附着到目标上的问题Leech Therapy - Fixed leeches attaching to targets while the game is paused
- 水蛭疗法 - 吃饱的水蛭在地面上的持续时间从固定180秒改为120秒 + 每分钟3秒Leech Therapy - Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
- 污浊蒸汽 - T3从+15%狂飙速度提高至+20%Wretched Vapors - T3 increased from +15% Rush Speed to +20%
- 疗伤针头 - 每次射击治疗量从25降低至22Healing Needles - Heal Per Shot reduced from 25 to 22
- 疗伤针头 - T2每次射击治疗量从+20降低至+16Healing Needles - T2 Heal Per Shot reduced from +20 to +16
- 疗伤针头 - 元灵加成系数从0.2提高至0.24Healing Needles - Spirit scaling increased from 0.2 to 0.24
- 恐惧潜伏 - 恐惧累积时间从1.3秒增加至2秒Lurking Terrors - Fear buildup time increased from 1.3s to 2s
- 恐惧潜伏 - 当亥芮护士位于敌人视线上方或下方超过50度时,敌人不再累积恐惧Lurking Terrors - Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
- 恐惧潜伏 - T3从“引导时免疫伤害”改为“引导时受到的伤害降低50%”Lurking Terrors - T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"
- 基础子弹伤害从35降低至32Base bullet damage reduced from 35 to 32
- 每恩赐子弹伤害成长从0.52提高至0.61Bullet damage growth per boon increased from 0.52 to 0.61
- 悖论置换 - 冷却时间从110秒减少至95秒Paradoxical Swap - Cooldown reduced from 110s to 95s
- 基础子弹伤害降低5%Base bullet damage reduced by 5%
- 子弹伤害成长降低20%Bullet damage growth reduced by 20%
- 废料手雷 - 伤害从70降低至60Scrap Grenade - Damage reduced from 70 to 60
- 废料手雷 - T2伤害从+70降低至+60Scrap Grenade - T2 damage reduced from +70 to +60
- 废料手雷 - T3伤害从300降低至275Scrap Grenade - T3 damage reduced from 300 to 275
- 废料手雷 - 引信时间增加0.1秒(首次弹跳从0.8秒增加至0.9秒,后续弹跳从0.7秒增加至0.8秒,T3最终爆炸从1.5秒增加至1.6秒)Scrap Grenade - Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
- 废料手雷 - 近战击打手雷后,现在至少会再过0.4秒才爆炸(若引信剩余时间不足0.4秒,则延长至0.4秒)Scrap Grenade - Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
- 统治,拉塔尼亚! - 击飞持续时间降低50%Rule, Ratannia! - Knockup duration reduced by 50%
- 统治,拉塔尼亚! - 冷却时间从160秒增加至180秒Rule, Ratannia! - Cooldown increased from 160s to 180s
- 统治,拉塔尼亚! - 在放置前被眩晕/沉睡时现在会进入冷却。此时旗帜会放置在该位置,但不会产生任何初始冲击效果(伤害/击飞)Rule, Ratannia! - Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
- 静态电荷 - T3眩晕时间从0.9秒增加至1.1秒Static Charge - T3 stun duration increased from 0.9s to 1.1s
- 每恩赐辅助射击伤害降低5%Alt Fire damage per boon reduced by 5%
- 修复了辅助射击最后一发的音效仅在剩余1发子弹时才播放的问题Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
- 尖锋短刀 - 怒气伤害从3.5%当前生命值提高至4%Serrated Knives - Rage damage increased from 3.5% Current Health to 4%
- 尖锋短刀 - T3现在还会使怒气伤害的元灵加成系数提高+0.01Serrated Knives - T3 now also increases rage damage spirit scaling by +0.01
- 缓伤之法 - 修复了伤害跳数会播放音效的问题Bloodletting - Fixed damage ticks playing audio
- 乘胜追击 - 再次施放时间从16秒减少至12秒Killing Blow - Recast duration reduced from 16s to 12s
- 基础生命恢复从2.5提高至3Base health regen increased from 2.5 to 3
- 直击要害 - 现在会计入近身猛击和先发强袭造成的武器伤害Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds
- 缠结兽索 - 修复了不可阻挡的飞行目标会被迫坠落的问题Entangling Bola - Fixed Unstoppable flying targets being made to fall
- 缠结兽索 - 修复了无法在灰爪施放箭雨期间将其拉落地面的问题Entangling Bola - Fixed not grounding Grey Talon during his Rain of Arrows
- 枪械现在造成-20%爆头伤害Gun now deals -20% headshot damage
- 基础子弹伤害从30降低至25Base bullet damage reduced from 30 to 25
- 优化了滑铲动画,新增了技能和物品的瞄准姿势,并调整了从奔跑到停止的时机Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
- 移动棋子 - 抓取棋子的距离从50m增加至65mMove Piece - Range to grab pieces increased from 50m to 65m
- 移动棋子 - 改进了放置效果:棋子不再穿过地形或掉到地图下方,落点更接近瞄准位置,现在也可以放置在更靠近墙壁的位置和走廊中Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
- 摆放象 - 格子高度从4m减少至1mSetup Bishop - Square height reduced from 4m to 1m
- 摆放象 - 格子上的元灵加成系数从0.64提高至0.85Setup Bishop - On Square spirit scaling increased from 0.64 to 0.85
- 摆放象 - T1从+15%减速提高至+25%Setup Bishop - T1 increased from +15% slow to +25%
- 摆放象 - T3元灵抗性降低现在在命中时施加,而不是由格子施加Setup Bishop - T3 Spirit Resist reduction is now applied on impact instead of by squares
- 摆放象 - T3从每层-2.5%元灵抗性提高至-5%(最大降低值不变)Setup Bishop - T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged)
- 车阵 - 伤害加成系数从1.3降低至0.9Rook Battery - Damage scaling reduced from 1.3 to 0.9
- 车阵 - T3从-12秒冷却减少至-10秒Rook Battery - T3 reduced from -12s cooldown to -10s
- 出后 - 冷却时间从210秒增加至240秒Develop Queen - Cooldown increased from 210s to 240s
- 出后 - 伤害加成系数从1.4提高至1.6Develop Queen - Damage scaling increased from 1.4 to 1.6
- 出后 - 眩晕格子的延迟从1秒增加至1.2秒Develop Queen - Delay for stun tiles increased from 1s to 1.2s
- 出后 - 改进了眩晕格子的预警效果,以明确只有这些格子而非整个区域会生效Develop Queen - Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
- 出后 - 修复了会命中预定方形范围之外目标的问题Develop Queen - Fixed hitting things outside of the intended square volumes
- 出后 - 基础技能现在对生命值低于100的英雄具有将杀效果(每恩赐+5)Develop Queen - Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
- 出后 - T2现在使将杀阈值提高150Develop Queen - T2 now increases checkmate threshold by 150
- 主的愤怒 - 祝圣木桩伤害从115降低至95Ira Domini - Blessed stake damage reduced from 115 to 95
- 主的愤怒 - 祝圣木桩伤害的每恩赐加成系数从3提高至3.6Ira Domini - Blessed stake damage boon scaling increased from 3 to 3.6
- 苦楚灵氲 - T3从+15%伤害提高至+16%Aura of Suffering - T3 increased from +15% Damage to +16%
- 进行了一些适度的性能优化(这方面仍有更多工作要做)Some moderate performance improvements (still more to do here)
- 静物 - 眩晕持续时间从1.0秒减少至0.9秒Still Life - Stun duration reduced from 1.0s to 0.9s
- 静物 - 引导结束时现在需要有视线,即使在宽限期内也是如此Still Life - Line of sight is now required when the channel ends, even during the grace period
- 静物 - 现在会向受害者显示文字提示条Still Life - Now shows a text bar to the victim
- 静物 - 亥芮护士、开尔文、青藤、奇能、佩吉和雷姆的素描现在改为提供+2%治疗增强Still Life - Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
- 静物 - 灰爪、炽焱和米娜的素描改为提供元灵力量,而非武器伤害Still Life - Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
- 静物 - T1生命恢复现在仅在绘画时提供(拾取时仍会刷新4秒)Still Life - T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
- 静物 - T1生命恢复加成系数从0.25降低至0.15Still Life - T1 health regen scaling reduced from 0.25 to 0.15
- 静物 - T3眩晕持续时间从+0.35秒增加至+0.45秒Still Life - T3 stun duration increased from +0.35s to +0.45s
- 点墨成境 - 冷却时间从165秒增加至180秒Abstract Landscape - Cooldown increased from 165s to 180s
- 点墨成境 - 持续时间的元灵加成系数从0.04降低至0.01Abstract Landscape - Duration spirit scaling reduced from 0.04 to 0.01
- 点墨成境 - 现在会在阿紫死亡时提前结束Abstract Landscape - Now ends early if Violet dies
- 点墨成境 - 两次受其影响之间的间隔冷却从0.5秒增加至0.75秒Abstract Landscape - Cooldown between times you can be affected by it increased from 0.5s to 0.75s
- 点墨成境 - T3不再具有“墨水不再被摧毁”效果Abstract Landscape - T3 no longer has "Ink is no longer destroyed"
- 辅助射击每恩赐伤害成长提高5%Alt fire damage growth per boon increased by 5%
- 爆汁魔球 - T1从+36伤害提高至+45伤害Splatter - T1 increased from +36 Damage to +45 Damage
- 浓浆滚滚 - 修复了在施法延迟期间可以使用重近战或激活身躯虚化的问题Goo Ball - Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
- 浓浆滚滚 - 修复了方向指示器不显示的问题Goo Ball - Fixed the direction indicator not appearing
- 炼金瓶 - 飞行速度现在提高40%(总施法距离不变)Alchemical Flask - Now travels 40% faster (overall cast range unchanged)
- 炼金瓶 - 武器伤害降低从-25%提高至-30%Alchemical Flask - Weapon Damage reduction increased from -25% to -30%
- 意志力 - 速度加成从+15%提高至+20%Willpower - Speed bonus increased from +15% to +20%
- 屹立不倒 - T2从+40.5每秒伤害提高至+50Last Stand - T2 increased from +40.5 DPS to +50
- 屹立不倒 - T2冷却缩减从-30秒提高至-40秒Last Stand - T2 cooldown reduction increased from -30s to -40s
- 卡牌戏法 - 治疗量从60降低至45Card Trick - Heal reduced from 60 to 45
- 心灵投射 - 冷却时间从46秒增加至50秒Project Mind - Cooldown increased from 46s to 50s
- 心灵投射 - 投射物的初始施放时间从0.75秒增加至1秒Project Mind - Initial cast time for projectile increased from 0.75s to 1s
- 剑客无情 - 元灵加成系数提高6%(基础和T3)Power Slash - Spirit scaling increased by 6% (base and T3)
- 飞跃斩击 - 施法距离从26m减少至23mFlying Slash - Cast Range reduced from 26m to 23m
- 飞跃斩击 - 敌方目标现在会在施放钩索时立即被标上头顶符号,而不再仅在钩子命中时才标记Flying Slash - Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
- 飞跃斩击 - T3施法距离从+15m减少至+8mFlying Slash - T3 Cast Range reduced from +15m to +8m
- 暗影变身术 - 冷却时间从150秒增加至160秒(移至T2)Shadow Transformation - Cooldown increased from 150s to 160s (moved to T2)
物品
- 子弹速度从60%降低至45%(强化不受影响)Bullet Velocity reduced from 60% to 45% (upgrades unaffected)
- 辅助射击武器伤害及成长降低5%Secondary Fire Weapon Damage and growth reduced by 5%
- 减速持续时间从2秒增加至2.5秒Slow duration increased from 2s to 2.5s
- 不再影响或计入视线之外或隔墙的敌人No longer affects or counts enemies outside of line of sight or through walls
- 不再提供伏击射速或近战伤害No longer has Ambush Fire Rate or Melee Damage
- 现在提供+50%伏击武器伤害Now has +50% Ambush Weapon Damage
- 伏击加成现在需在隐身状态下累积6秒才能达到全额(充满时隐身进度界面会闪动)Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
- 用于打破隐身的技能现在其自身伤害也能获得伏击加成(此前加成会在技能生效之后才施加)Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
- 治疗削减从35%提高至40%Anti Heal increased from 35% to 40%
- 几率从55%提高至60%Chance increased from 55% to 60%
- 武器伤害从80%提高至85%Weapon Damage increased from 80% to 85%
- 元灵力量从6提高至8(因合成组件改动)Spirit power increased from 6 to 8 (from component changes)
- 治疗削减从-35%提高至-40%Anti-Heal increased from -35% to -40%
- 伤害损失从-15%减少至-12%Damage Penalty reduced from -15% to -12%
- 冷却时间从18秒增加至22秒Cooldown increased from 18s to 22s
- 施法距离从40m减少至35mCast range reduced from 40m to 35m
- 冲刺距离减少从-10%提高至-12%Dash Distance slow increased from -10% to -12%
- 受到的治疗降低从-50%提高至-55%Incoming Heal reduction increased from -50% to -55%
- 造成元灵伤害时的恢复加成系数从0.35降低至0.25Regen on Spirit Damage scaling reduced from 0.35 to 0.25
- 技能施放时治疗现在仅在战斗中触发(与施术之手相同)Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
- 技能施放时治疗从65降低至40Heal on Ability Cast reduced from 65 to 40
- 技能施放时治疗的每恩赐加成系数从1.7降低至1.4Heal on Ability Cast boon scaling reduced from 1.7 to 1.4
- 额外生命值从+50提高至+90Bonus Health increased from +50 to +90
- 近战抗性从18%提高至22%Melee Resistance increased from 18% to 22%
- 施放后摇时间从0.5秒减少至0.2秒Post cast time reduced from 0.5s to 0.2s
- 冷却时间从45秒减少至40秒Cooldown reduced from 45s to 40s
- 修复了对屏障造成的伤害不计入重复伤害的问题Fixed damage dealt to a barrier not counting toward the repeated damage
- 伤害现在受元灵力量加成(0.35)Damage now scales with Spirit Power (0.35)
- 冲刺距离减少从-10%提高至-12%Dash Distance slow increased from -10% to -12%
- 格挡冷却缩减从-1.75秒减少至-1.25秒Parry Cooldown reduction reduced from -1.75s to -1.25s
- 武器伤害从18%提高至22%Weapon Damage increased from 18% to 22%
- 武器伤害从6%提高至10%Weapon Damage increased from 6% to 10%
- 子弹吸取生命从13%提高至15%Bullet Lifesteal increased from 13% to 15%
- 多个来源现在可以在敌人身上叠加,但收益递减(此前无法叠加)Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
- 击杀英雄时治疗从275降低至170 + 3/恩赐Heal on Hero Kill reduced from 275 to 170 + 3/Boon
- 不再由加速回复合成No longer builds from Extra Regen
- 不再提供+3生命恢复No longer grants +3 Health Regen
- 脱离战斗后恢复从+1提高至+2Out of Combat Regen increased from +1 to +2
- 现在会反弹你受到的来自岚梦锁定的伤害Now returns the damage you take from Haze's Fixation
- 修复了商店提示中未列出10%子弹抗性的问题Fixed the shop tooltip not listing the 10% Bullet Resistance
- 元灵力量从6提高至8Spirit Power increased from 6 to 8
- 元灵吸取生命从13%提高至15%Spirit Lifesteal increased from 13% to 15%
- 元灵抗性从18%降低至15%Spirit Resist reduced from 18% to 15%
- 子弹抗性从30%提高至35%Bullet Resistance increased from 30% to 35%
- 脱离战斗后恢复从3提高至5Out of Combat Regen increased from 3 to 5
- 主动效果移动速度从+1m提高至+1.5mActive Move Speed increased from +1m to +1.5m
- 子弹吸取生命从14%提高至15%Bullet Lifesteal increased from 14% to 15%
- 武器伤害从6%提高至10%Weapon Damage increased from 6% to 10%
- 现在受元灵力量加成(1.1),而非恩赐(6)Now scales with Spirit Power (1.1) instead of Boons (6)
- 激活期间现在会使你的重力增加20%Now increases your gravity by 20% while active
- 主动效果吸取生命从70%提高至75%Active Lifesteal increased from 70% to 75%
- 元灵吸取生命从13%提高至15%Spirit Lifesteal increased from 13% to 15%
- 元灵力量从6提高至8Spirit power increased from 6 to 8
- 生命恢复从+8提高至+15Health Regen increased from +8 to +15
- 子弹吸取生命从28%提高至30%Bullet Lifesteal increased from 28% to 30%
- 元灵吸取生命从28%提高至30%Spirit Lifesteal increased from 28% to 30%
- 主动效果吸取生命从70%提高至75%Active Lifesteal increased from 70% to 75%
- 子弹吸取生命从13%提高至15%Bullet Lifesteal increased from 13% to 15%
- 武器伤害从6%提高至10%Weapon Damage increased from 6% to 10%
- 物品触发时,会继续减免同一伤害堆栈中由此产生的其他元灵伤害(例如,被触发重装克星的蓄力射击命中时,两者现在都会被减免)When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
- 冷却时间从45秒增加至55秒Cooldown increased from 45s to 55s
综合
随着万圣节临近,诅咒的纽约城的居民们摆出了一些装饰来庆祝他们最喜爱的节日。藏身处换上了阴森的新面貌,英雄们戴上了面具,纽约街头如今遍布南瓜和奇特的万圣节大锅,为乐于“不给糖就捣蛋”的人们送上美味的糖果。今年新增 - 万圣节大锅:在对局中走在曼哈顿街头时,你会遇到冒着气泡、摆满诱人糖果的大锅。用重近战打破大锅,即可拾取一块糖果并揣进口袋留待稍后享用。当你有点嘴馋时,可以吃掉糖果,借助临时的糖分冲击(Sugar Rush)增益为自己补充能量。- 谁说糖果对你有害?万圣节庆祝活动现已在游戏中开启,持续至2026年十一月2日。祝大家万圣节玩得开心!As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy. New this year - Halloween Cauldrons: As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a boost of energy with the temporary Sugar Rush buff. - Who said candy is bad for you? The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting!
------------------------------ 游戏性更新------------------------------ Gameplay Update
中Boss(Mid-Boss):调整了中Boss所在区域的地形布局,该区域现在稍大一些,掩体也更多Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
中Boss(Mid-Boss):生命值提高20%Mid-Boss: Health increased by 20%
中Boss(Mid-Boss):每分钟增长的生命值提高20%Mid-Boss: Health gained per minute increased by 20%
中Boss(Mid-Boss):抗性降低效果现在对中Boss仅有50%的效力Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
中Boss(Mid-Boss):咆哮现在在生命值为25%时触发,而非50%Mid-Boss: Roar now happens at 25% HP instead of 50%
中Boss(Mid-Boss):赏金从3000(+50/分钟)降低至1500(+25/分钟)Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
中Boss(Mid-Boss):复苏宝石(Rejuvenator)现在会以3颗水晶的形式掉落,均匀分布在中Boss坑周围(位置随机),而不再是在中央掉落1颗水晶Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
中Boss(Mid-Boss):每颗复苏宝石水晶只需1次重近战即可打破,并为队伍提供1个复苏宝石(每次击杀中Boss的总数仍为3个)Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
中Boss(Mid-Boss):打破复苏宝石时的完全治疗现在对每颗水晶都生效(此前仅在第一次击打时生效)Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
中Boss(Mid-Boss):复苏宝石水晶现在会为打破它的玩家提供赏金(500 +9/分钟)Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
中Boss(Mid-Boss):复苏宝石水晶的掉落时间从6秒增加至7.5秒Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s
可破坏物(Breakables)的成长数值降低10%Breakables growth values reduced by 10%
修复了当其他箱子或强化道具的拾取物遗留在地上时,部分箱子重生时间变长的问题Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
野怪(Haunts)的基础赏金和成长提高10%Haunts base bounty and growth increased by 10%
野怪(Haunts)的生命值和伤害输出提高10%Haunts HP and Damage output increased by 10%
野怪之魂(Haunted Souls)的收取速度现在减慢25%Haunted Souls secure rate is now 25% slower
野怪之魂(Haunted Souls)的收取速度现在会根据你的净值落后于敌方队伍平均净值的程度,最多比基准快50%(净值差距达到20%时速度最高)Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
来自非英雄来源的翻盘金钱上限从26%提高至30%(净值落后约20%时)Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
落后时的NPC额外魂倍率现在也会提高净值最低的2名玩家的定时魂(tick souls)The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
治疗零食(Healing Snacks)的治疗量从10%最大生命值提高至14%Healing Snacks heal increased from 10% Max HP to 14%
蒸汽喷口(Steam Vents)现在使耐力恢复速度提高150%Steam Vents now increase stamina regeneration by 150%
移动减速转换为空中阻力的比例从0.35提高至0.5Move slow to air drag ratio increased from 0.35 to 0.5
隧道中的移动速度从+70%减少至+50%Move speed in tunnels reduced from +70% to +50%
野怪(Haunts) - 逾期账目:现在会引导其特殊攻击,在地面上形成一个逐渐累积的光环,随时间缓慢对站在其中的英雄施加沉睡。击杀正在引导的生物会摧毁该光环。Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
修复了机甲踩踏逻辑的一些问题Fixed some bugs with Walker stomp logic
最新的6名英雄不再被归类为“新英雄”。这意味着他们在排位中需要满足常规的英雄解锁要求,现在也可以被禁用。Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.
街头乱斗
- 奇美拉1型 - 每恩赐冷却缩减从-0.4秒减少至-0.25秒Chimera Mk1 - Cooldown reduction per boon reduced from -0.4s to -0.25s
- 奇美拉1型 - T3的命中返还冷却从50%降低至30%Chimera Mk1 - Cooldown refund on hit from T3 reduced from 50% to 30%
- 水蛭疗法 - 地面上的水蛭现在会在回合重置时被移除Leech Therapy - Leeches on the ground are now removed on round reset
- 恐惧潜伏 - 持续时间从7秒减少至5秒Lurking Terrors - Duration reduced from 7s to 5s
- 恐惧潜伏 - T3从+3秒持续时间减少至+2秒Lurking Terrors - T3 reduced from +3s Duration to +2s
- 书龙 - T2路径持续时间从+2秒减少至+1秒Bookwyrm - T2 Trail Duration reduced from +2s to +1s
- 废料手雷 - 半径从8m减少至6mScrap Grenade - Radius reduced from 8m to 6m
- 废料手雷 - 大爆炸半径从14m减少至10mScrap Grenade - Large explosion radius reduced from 14m to 10m
- 统治,拉塔尼亚! - 半径从20m减少至16mRule, Ratannia! - Radius reduced from 20m to 16m
- 统治,拉塔尼亚! - T2半径从+8m减少至+6mRule, Ratannia! - T2 Radius reduced from +8m to +6m
- 统治,拉塔尼亚! - 持续时间从12秒减少至9秒Rule, Ratannia! - Duration reduced from 12s to 9s
- 点墨成境 - 持续时间从6秒减少至5秒Abstract Landscape - Duration reduced from 6s to 5s
- 点墨成境 - T3从+4秒减少至+3秒Abstract Landscape - T3 reduced from +4s to +3s







































































