2026.09.16
Minor Update - 09-16-2026 · 2026年9月16日
英雄
- 顽胄韧甲 T3从+8%提高至+9%Infernal Resilience T3 increased from +8% to +9%
- 撼天动地 T3的不可阻挡从6秒减少至5秒Seismic Impact T3 reduced from 6s Unstoppable to 5s
- 耐力冷却时间从5增加至5.3Stamina cooldown increased from 5 to 5.3
- 吞噬光芒的元灵吸取生命从20%降低至18%Light Eater spirit lifesteal reduced from 20% to 18%
- 吞噬光芒 T3从+25降低至+22Light Eater T3 decreased from +25 to +22
- 炫目戏法冷却时间从34秒增加至38秒Dazzling Trick cooldown increased from 34s to 38s
- 明辉匕首 T2从+80降低至+70Radiant Daggers T2 reduced from +80 to +70
- 耀光奇迹半径从16.5m减少至15.5mShining Wonder radius reduced from 16.5m to 15.5m
- 耀光奇迹 T3最大弹射次数从+8降低至+6Shining Wonder T3 Max Bounces reduced from +8 to +6
- 每恩赐生命值从33提高至35Health per boon increased from 33 to 35
- 锁定的爆头叠加层数从+2提高至+3Fixation headshot stack count increased from +2 to +3
- 锁定 T3武器加成系数从0.0003提高至0.00035Fixation T3 weapon scaling increased from 0.0003 to 0.00035
- 每恩赐生命值从41提高至43Health per boon increased from 41 to 43
- 神枪手 T2现在还会施加持续5秒的-6%子弹抗性Crackshot T2 now also applies -6% Bullet Resistance for 5s
- 弹跳垫对元灵套索持续时间的延长从+1秒提高至+1.25秒Lasso duration extention by Bounce Pad increased from +1s to +1.25s
- 石像形态半径从6m减少至5.75mStone Form radius reduced from 6m to 5.75m
- 石像形态 T1最大生命值治疗从7%降低至6%Stone Form T1 max health heal reduced from 7% to 6%
- 冰冻庇护的基础技能生命恢复现在随元灵力量提升(0.2)Frozen Shelter base ability health regen now scales with spirit power (0.2)
- 生命吸取 T3元灵加成系数从+0.3提高至+0.45Life Drain T3 spirit scaling increased from +0.3 to +0.45
- 精华炸弹 T3伤害从26%提高至30%Essence Bomb T3 damage increased from 26% to 30%
- 枪械伤害衰减距离从18m->54m减少至16m->48mGun falloff range reduced from 18m->54m to 16m->48m
- 震撼大地 T3元灵加成系数从+0.03提高至+0.04Ground Strike T3 spirit scaling increased from +0.03 to +0.04
- 震撼大地 T3每米伤害加成系数从110%提高至120%Ground Strike T3 damage per meter scaling increased from 110% to 120%
- 鞭长可及 T2武器伤害增益持续时间从10秒减少至6秒Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
- 鞭笞治疗从50%降低至40%Flog heal reduced from 50% to 40%
- 鞭笞角度从38提高至40Flog angle increased from 38 to 40
- 鞭笞 T3从+40度角度降低至+25Flog T3 reduced from +40 degrees angle to +25
- 鞭笞 T3从+20%治疗降低至+15%Flog T3 reduced from +20% heal to +15%
- 重近战元灵加成系数从0.3提高至0.45Heavy Melee spirit scaling increased from 0.3 to 0.45
- 迷人读物 T1从-11秒冷却时间提高至-14秒Captivating Read T1 increased from -11s Cooldown to -14s
- 迷人读物 T3从+1m提高至+2mCaptivating Read T3 increased from +1m to +2m
- 修复了集结冲锋的部分碰撞问题Fixed some collision issues with Rallying Charge
- 动力卡宾枪最小伤害倍率从25%降低至10%(最大伤害倍率不受影响)Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
- 动力卡宾枪的最小伤害倍率不再受T3提升Kinetic Carbine min damage multiplier no longer gets increased by the T3
- 修复了可派出多个帮手跟随同一名玩家却没有任何效果的问题Fixed a bug where multiple helpers could be sent to follow a single player for no effect
- 选择即时施放模式时,小小帮手现在会显示目标UILil Helpers now have a target UI when instant cast mode is selected
- 辅助射击基础伤害提高4%Alt fire base damage increased by 4%
- 辅助射击每恩赐伤害从+0.2提高至+0.24Alt fire damage per boon increased from +0.2 to +0.24
- 尖锋短刀在怒气值全满时,命中时改为造成3.5%当前生命值伤害,而不再弹射(0.01元灵加成系数)Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
- 每恩赐生命值从28提高至31Health per boon increased from 28 to 31
- 疾跑速度从1.5提高至2.5Sprint speed increased from 1.5 to 2.5
- 冲刺和轻近战不再暂停枪械的射击循环时间Dashes and light melee's no longer pause your gun's cycle time
- 狼爪飞踢现在只能以英雄和目标建筑为目标Boot Kick can only target heroes and objectives now
- 缠结兽索现在只能以英雄为目标Entangling Bola can only target heroes now
- 缠结兽索现在会在减益持续期间增加重力,并打断飞行类技能(规则与幻影突袭相同)Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
- 主的愤怒现在可与跳弹射击配合使用,所有射击都会弹射Ira Domini now works with Ricochet, all the shots will bounce
- 主的愤怒现在可以分裂射击(两侧各额外射出1支弩箭,共3支)Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
- 辅助射击伤害成长降低10%Alt fire damage growth reduced by 10%
- 爆汁魔球引爆冷却时间从0.15降低至0.12Splatter detonation cooldown reduced from 0.15 to 0.12
- 爆汁魔球 T1从+2m降低至+1.5mSplatter T1 reduced from +2m to +1.5m
- 复元立方施法距离从26m减少至20mThe Cube cast range reduced from 26m to 20m
- 绿水神拳冷却时间从21秒增加至24秒Puddle Punch cooldown increased from 21s to 24s
- 浓浆滚滚 T3现在还会使元灵加成系数提高0.2Goo Ball T3 now also increases spirit scaling by 0.2
- 蛇影疾行 T3屏障持续时间从5秒减少至4秒Slither T3 barrier duration reduced from 5s to 4s
- 石化飞索冷却时间从105秒增加至115秒Petrifying Bola cooldown increased from 105s to 115s
- 每恩赐子弹伤害从0.28降低至0.25Bullet damage per boon reduced from 0.28 to 0.25
- 射速元灵加成系数从0.25降低至0.21Fire Rate spirit scaling reduced from 0.25 to 0.21
- 炼金瓶投射物射程和速度降低30%Alchemical Flask projectile range and speed reduced by 30%
- 意志力 T3元灵加成系数从+2.7降低至+2.1Willpower T3 spirit scaling reduced from +2.7 to +2.1
- 意志力 T3减益抗性从40%降低至30%Willpower T3 debuff resistance reduced from 40% to 30%
- 卡牌戏法红心治疗量从75降低至60Card Trick heart heal reduced from 75 to 60
- 卡牌戏法红心治疗元灵加成系数从0.75降低至0.5Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
- 卡牌戏法方块的子弹和元灵抗性降低从-8%减少至-7%Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
- 卡牌戏法 T3方块的子弹和元灵抗性降低从-5%减少至-4%Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
- 卡牌戏法 T3梅花减速从+20%调整为+15%Card Trick T3 Clubs slow from +20% to +15%
- 修复了瞄准方向越过心灵投射时,其会卡在边缘/角落的问题Fixed Project Mind getting caught on edges/corners when aiming past it
- 全自动每发子弹元灵伤害加成系数从0.03提高至0.045Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
- 绯色狂刃 T3现在还会使治疗的元灵加成系数提高+0.4Crimson Slash T3 now also increases the heal spirit scaling by +0.4
- 飞跃斩击轻近战加成系数从1.0提高至1.2Flying Slash light melee scaling increased from 1.0 to 1.2
物品
- 子弹抗性降低从-13%减少至-12%Bullet Resist Reduction reduced from -13% to -12%
- 子弹抗性降低从9%提高至10%Bullet Resist Reduction increased from 9% to 10%
- 元灵加成系数从0.005%提高至0.006%Spirit scaling increased from 0.005% to 0.006%
- 现在由疾跑靴合成Now builds from Sprint Boots
- 疾跑速度从1.5提高至2Sprint speed increased from 1.5 to 2
- 冷却时间从45秒减少至37秒Cooldown reduced from 45s to 37s
- 赏金从180%降低至170%Bounty reduced from 180% to 170%
- 持续时间从14秒增加至20秒Duration increased from 14s to 20s
- 积累速度减慢35%Buildup is 35% slower
- 触发时获得的元灵力量从40降低至30Spirit Power on proc reduced from 40 to 30
- 射速从30%降低至25%Fire Rate reduced from 30% to 25%
- 每恩赐治疗量从0.5降低至0.45Heal per boon reduced from 0.5 to 0.45
- 叠加范围从35m减少至32mStack range reduced from 35m to 32m
- 每分钟收集的魂魄从18降低至16Souls per minute reduced from 18 to 16
- 不再由疾跑靴合成No longer builds from Sprint Boots
- 不再提供+2疾跑速度和+2脱离战斗后恢复(因失去合成组件)No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- 移动速度加成现在会在隐身解除时一并移除Movement speed bonus is now removed when the invisibility is removed
- 元灵力量从10降低至6Spirit Power reduced from 10 to 6
- 最大生命值恢复从2%提高至2.25%Max Health regen increased from 2% to 2.25%
- 近战命中时获得的治疗从100+1.5提高至120+1.75Heal on Melee hit increased from 100+1.5 to 120+1.75
- 近战击中治疗从30%提高至35%Melee hit heal increased from 30% to 35%
- 子弹吸取生命和元灵吸取生命从25%提高至28%Bullet and Spirit Lifesteal increased from 25% to 28%
- 修复了命中伤害防护无法阻挡以下命中时元灵伤害效果的问题:水银重弹、薇妲的飞行、灵魅的全自动,以及特斯拉弹/积雷电容Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
- 现在提供+10%终极技能冷却时间减少Now grants +10% Ultimate Ability Cooldown Reduction
- 伤害损失从-10%增加至-15%Damage Penalty increased from -10% to -15%
- 储存的魂现在计入净值(影响翻盘奖励计算)Stored souls now count towards net worth (affects comeback reward calculations)
- 每分钟收集的魂魄从90降低至80Souls per minute reduced from 90 to 80
- 冷却时间从27秒增加至29秒Cooldown increased from 27s to 29s
- 技能施放时治疗的每恩赐加成系数从2降低至1.7Healing on Ability Cast per boon scaling reduced from 2 to 1.7
- 当前生命值额外伤害从8%降低至7.5%Current Health Bonus damage reduced from 8% to 7.5%
- 每秒伤害降低25%DPS reduced by 25%
- 持续时间增加20%Duration increased by 20%
- 基础子弹伤害加成系数从0.49降低至0.38Base bullet damage scaling reduced from 0.49 to 0.38
- 基础子弹伤害从25%降低至20%Base bullet damage reduced from 25% to 20%
- 伤害从30%提高至35%Damage increased from 30% to 35%
- 施法距离从20m增加至25mCast range increased from 20m to 25m
综合
不稳定裂隙(Unstable Rift)的翻盘抗性最大值现在会随游戏进程提升。此前最大值为35%。现在为10% + 每分钟1%(第一个约为20%),30分钟时上限为40%。Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
移除了在净值上即使只落后极小幅度时,从英雄击杀赏金和不稳定裂隙(Unstable Rift)赏金中额外获得的固定魂(此项对游戏前中期影响较大)Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
整体略微降低了翻盘赏金(此项为上述改动之外的额外调整)Slightly reduced comeback bounties in general (this is in addition to the above change)
净值高于敌方队伍平均净值的玩家所获得的部分翻盘魂,现改为通过定时金钱(tick gold)系统分配给净值最低的2名玩家(额外翻盘价值的70%归他们所有)A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
卫士赏金提高10%Guardian bounty increased by 10%
机甲赏金提高5%Walker bounty increased by 5%
附近英雄分得的目标赏金比例从30%降低至25%(剩余部分由全部6名玩家平分)Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
20分钟时的重生时间从35秒增加至38秒(不影响后期的最大值,只是前期略高)Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
使用格挡现在会暂停装弹Using parry now pauses reloading
在进行普通冲刺时格挡,现在会取消冲刺(及其动量)并原地格挡Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
被眩晕时现在会暂停装弹,而不是重新开始装弹Getting stunned now pauses your reload rather than restarting it
地下隧道中可破坏物的初始生成时间从3分钟增加至5分钟Breakables in the underground tunnels initial spawn time increased from 3m to 5m
地下隧道中可破坏物的重生间隔从3分钟增加至5分钟Breakables in the underground tunnels respawn rate increased from 3m to 5m
所有移动减速数值全局降低约20%All move slow values reduced by ~20% globally
所有地面冲刺减速全局降低约10%All ground dash slows reduced by ~10% globally
减速现在也会影响空中阻力,影响程度为减速值的35%(可通过 convar citadel_enable_slows_affect_air_drag 开启或关闭减速对阻力的影响)Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off)
冲刺和轻近战不再暂停枪械的射击循环时间(此为通用改动,对射击循环时间较长的武器影响最大,例如西尔芙或亚伯兰)Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)









































