跳到正文

2026.06.30

Minor Update - 06-30-2026 · 2026年6月30日

英雄

  • 生命汲取 T3从+3m半径减少至+2mSiphon Life T3 reduced from +3m Radius to +2m
  • 冲锋陷阵 T3从-20秒冷却减少至-18秒Shoulder Charge T3 reduced from -20s Cooldown to -18s
  • 还击 T1从-7秒冷却增加至-8秒Riposte T1 increased from -7s Cooldown to -8s
  • 还击引导结束后选择目标的宽限时间从+1秒增加至+1.3秒Riposte grace window to target after channel increased from +1s to +1.3s
  • 还击施法距离从25m增加至35mRiposte cast range increased from 25m to 35m
  • 还击的目标选择角度从70增加至90Riposte targeting angle increased from 70 to 90
  • 无瑕突进命中英雄时获得的治疗的元灵加成系数从1增加至1.3Flawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3
  • 见证精彩 T3从+40%额外伤害增加至+50%Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%
  • 每次恩赐的子弹伤害降低10%Bullet damage per boon reduced by 10%
  • 向下猛击近战加成系数从1.1降低至0.9Bashdown melee scaling reduced from 1.1 to 0.9
  • 向下猛击 T3从60%重近战伤害减少至50%Bashdown T3 reduced from 60% Heavy Melee damage to 50%
  • 暴动之羊 T3最大生命值伤害从10%减少至8%Rising Ram T3 Max HP Damage reduced from 10% to 8%
  • 暴动之羊 T3最大生命值伤害的元灵加成系数从0.017增加至0.035(在111元灵力量时持平)Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
  • 炫目戏法冷却时间从35秒减少至32秒Dazzling Trick cooldown reduced from 35s to 32s
  • 明辉匕首增益持续时间从25秒增加至30秒Radiant Daggers buff duration increased from 25s to 30s
  • 明辉匕首元灵加成系数从0.56增加至0.63Radiant Daggers spirit scaling increased from 0.56 to 0.63
  • 耀光奇迹弹射范围从15.5m增加至16.5mShining Wonder bounce range increased from 15.5m to 16.5m
  • 耀光奇迹伤害提高10%Shining Wonder damage increased by 10%
  • 任意门冷却时间从40秒增加至45秒Doorway cooldown increased from 40s to 45s
  • 每次恩赐的生命值从41增加至43(全局恩赐生命值削减在此之后计算)Health per boon increased from 41 to 43 (global hp boon reduction is after this)
  • 撕裂施法时间从0.5秒减少至0.4秒Rend cast time reduced from 0.5s to 0.4s
  • 撕裂施法后摇时间从0.5秒减少至0.4秒Rend post cast time reduced from 0.5s to 0.4s
  • 撕裂 T2从-7秒冷却增加至-8秒Rend T2 increased from -7s Cooldown to -8s
  • 腥气 T1从靠近孤立敌人时+2m/s增加至+3m/sBloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
  • 腥气 T2从18%缺失生命值治疗增加至+24%Bloodscent T2 increased from 18% missing health heal to +24%
  • 回春极光恢复从25/秒增加至30/秒Rejuvenating Aurora regeneration increased from 25/s to 30/s
  • 箭雨冷却时间从23秒增加至25秒Rain of Arrows cooldown increased from 23s to 25s
  • 遥控夜枭永久元灵加成从10减少至8Guided Owl permanent spirit bonus reduced from 10 to 8
  • 火药桶飞行速度略微降低Powder Keg velocity reduced slightly
  • 火药桶充能冷却从7秒增加至7.5秒Powder Keg charge delay increased from 7s to 7.5s
  • 火药桶元灵加成系数从1.4降低至1.2Powder Keg spirit scaling reduced from 1.4 to 1.2
  • 火药桶T3从+100伤害降低至+80Powder Keg T3 reduced from +100 Damage to +80
  • 沉睡匕首T1从-8%子弹抗性提高至-10%Sleep Dagger T1 increased from -8% Bullet Resist to -10%
  • 沉睡匕首T2从-17秒冷却提高至-18秒Sleep Dagger T2 increased from -17s Cooldown to -18s
  • 烟雾弹T3从+40%子弹吸取生命提高至+50%Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50%
  • 纠缠荆棘元灵加成系数从0.45增加至0.55Entangling Thorns spirit scaling increased from 0.45 to 0.55
  • 葛根连结治疗复制每恩赐成长从+0.5增加至+0.85Kudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85
  • 空投对友军使用时的冷却时间减少从-25%提高至-30%Air Drop cooldown reduction when used on allies increased from -25% to -30%
  • 震撼大地冷却时间从21秒减少至18秒Ground Strike cooldown reduced from 21s to 18s
  • 鞭笞角度从30增加至38Flog angle increased from 30 to 38
  • 挥伞缺失生命值作为伤害从5%增加至6%Rake missing health as damage increased from 5% to 6%
  • 绯红蝠影T3现在还会使范围增加+3mSanguine Retreat T3 now also increases range by +3m
  • 夜晚霸主伤害从4.45增加至4.6Nox Nostra damage increased from 4.45 to 4.6
  • 夜晚霸主T1伤害从+1.74增加至+1.9Nox Nostra T1 damage increased from +1.74 to +1.9
  • 沙暴T2减速从-25%提高至-30%Sand Blast T2 slow increased from -25% to -30%
  • 沙暴T3从-20秒冷却提高至-25秒Sand Blast T3 increased from -20s Cooldown to -25s
  • 连招每次击败的最大生命值加成从30+1/恩赐增加至40+2/恩赐Combo bonus max health per kill increased from 30+1/boon to 40+2/boon
  • 每恩赐生命值从29增加至33Health per boon increased from 29 to 33
  • 书龙T1从“+2秒路径持续时间和+1m半径”改为“-12秒冷却”Bookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
  • 书龙T2从“+10m范围和-12秒冷却”改为“+1次充能、+1m半径和+2秒路径持续时间”Bookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
  • 书龙T3从“+100伤害、+30每秒伤害和+1次充能”改为“+100伤害、+30每秒伤害和+12m飞行距离”Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
  • 主角护体T1射速元灵加成系数从0.13增加至0.16Plot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16
  • 主角护体T3从75%屏障提高至100%Plot Armor T3 increased from 75% Barrier to 100%
  • 集结冲锋若只命中了非英雄单位,现在会正确地被视为“未命中”(触发-50%冷却时间减少)Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • 集结冲锋T3最高增强从+50%提高至+70%Rallying Charge T3 Max Amp increased from +50% to +70%
  • 动力卡宾枪T2现在还会提高移动速度元灵加成系数(0.06)Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
  • 动力卡宾枪T3从影响最大伤害加成系数改为同时影响最小和最大伤害加成系数Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
  • 每恩赐子弹伤害从0.16降低至0.14Bullet damage per boon reduced from 0.16 to 0.14
  • 飞行斗篷T3从-12秒冷却降低至-11秒Flying Cloak T3 reduced from -12s Cooldown to -11s
  • 紧跟同伴每秒治疗元灵加成系数从0.66降低至0.4Tag Along healing per second spirit scaling reduced from 0.66 to 0.4
  • 紧跟同伴T3缺失生命值元灵加成系数从+0.02降低至+0.016Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016
  • 小小帮手元灵抗性从15%降低至12%Lil Helpers Spirit Resist reduced from 15% to 12%
  • 小小帮手T1从“+1名帮手”改为“+1名帮手和+1.5m/s移动速度”Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
  • 小小帮手T2从“+8%元灵抗性和+1.5m/s移动速度”改为“+1名帮手以及+15%小兵伤害与抗性”Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
  • 小小帮手T3从“+2名帮手以及+20%小兵伤害与抗性”改为“+1名帮手和+15%元灵抗性”Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
  • 球状闪电充能冷却从7秒减少至6秒Lightning Ball charge delay reduced from 7s to 6s
  • 雷霆风暴扩张时间从1.5秒增加至3.5秒Storm Cloud time to expand increased from 1.5s to 3.5s
  • 雷霆风暴伤害间隔从0.25秒增加至0.3秒(每秒伤害不变)Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)
  • 雷霆风暴T2现在还会使初始半径增加+5mStorm Cloud T2 now also increases Initial Radius by +5m
  • 辅助射击(Alt Fire)伤害现在拥有单独的每恩赐成长值(+0.2)Alt Fire damage now has a custom value per boon (+0.2)
  • 辅助射击(Alt Fire)每次射击消耗的弹药从3增加至5Alt Fire ammo consumed per shot increased from 3 to 5
  • 辅助射击(Alt Fire)的击退位移现在会被减速妖术状态禁用Alt Fire knockback movement is now disabled by slowing hex state
  • 尖锋短刀冷却时间从18秒减少至16秒Serrated Knives cooldown reduced from 18s to 16s
  • 一网打尽现在造成+25轻近战伤害(总计75),而非60元灵伤害Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • 一网打尽从-6%元灵抗性改为+4%伤害增强Slice and Dice changed from -6% Spirit Resist to +4% Damage Amp
  • 缓伤之法T2从“+15%推迟的承受伤害”改为“+35%已清除的推迟伤害”Bloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
  • 缓伤之法T3从“+50%已清除的推迟伤害”改为“+15%推迟的承受伤害”Bloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
  • 乘胜追击现在会对路径上的小兵和中立生物造成伤害Killing Blow now deals damage to troopers and neutrals along the way
  • 乘胜追击处决英雄时现在会立即填满怒气条Killing Blow executing a hero now instantly fills the rage bar
  • 乘胜追击现在将T3效果“击杀英雄后20秒内可再次施放”纳入基础技能Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability
  • 乘胜追击满怒气值伤害加成从+12%降低至+8%Killing Blow Full Rage Damage Bonus reduced from +12% to +8%
  • 乘胜追击范围从18m减少至12mKilling Blow range reduced from 18m to 12m
  • 乘胜追击T1现在还会使范围增加+6mKilling Blow T1 now also increases range by +6m
  • 乘胜追击T2从+10%满怒气值伤害加成提高至+16%Killing Blow T2 increased from +10% Full Rage Bonus Damage to +16%
  • 乘胜追击T3从+5%敌人生命临界值提高至+10%Killing Blow T3 increased from +5% Enemy health Threshold to +10%
  • 钉桩T2从-20秒冷却降低至-22秒Stake T2 reduced from -20s Cooldown to -22s
  • 渡鸦仆使T2从-12秒冷却提高至-16秒Crow Familiar T2 increased from -12s Cooldown to -16s
  • 渡鸦仆使每只渡鸦之间的碰撞半径略微增加Crow Familiar collision radius between each crow increased slightly
  • 狙击最大伤害加成元灵加成系数从2增加至2.3Assassinate Max Bonus Damage spirit scaling increased from 2 to 2.3
  • 爆汁魔球T3元灵加成系数从+1.1降低至+1.0Splatter T3 spirit scaling reduced from +1.1 to +1.0
  • 绿水神拳T3从-12秒冷却提高至-14秒Puddle Punch T3 increased from -12s Cooldown to -14s
  • 浓浆滚滚T3从+6秒持续时间提高至+7秒Goo Ball T3 increased from +6s Duration to +7s
  • 突刺匕首T3现在还会将充能冷却从4秒减少至2秒Screwjab Dagger T3 now also reduces charge delay from 4s to 2s
  • 蛇影疾行T3元灵加成系数从0.6增加至0.8Slither T3 spirit scaling increased from 0.6 to 0.8
  • 每恩赐子弹伤害从0.34降低至0.28Bullet damage per boon reduced from 0.34 to 0.28
  • 意志力T2从-22秒冷却提高至-24秒Willpower T2 increased from -22s Cooldown to -24s
  • 意志力T3从+2.5元灵力量加成系数提高至+2.7Willpower T3 increased from +2.5 spirit power scaling to +2.7

物品

  • 冷却时间从8秒增加至9秒Cooldown increased from 8s to 9s
  • 流失生命伤害从1.7%增加至1.9%Bleed damage increased from 1.7% to 1.9%
  • 最大生命值每秒伤害从3.5%减少至2.6%Max Health DPS reduced from 3.5% to 2.6%
  • 最大生命值每秒伤害现在受元灵力量加成(0.0055)Max Health DPS now scales with spirit power (0.0055)
  • 伤害损失从-10%增加至-14%Damage Penalty increased from -10% to -14%

综合

重做了恩赐奖励表Reworked Boon reward table

每次恩赐获得的生命值降低5%Health per boon reduced by 5%

所有终极技能的基础冷却与升级冷却削弱15%(四舍五入至最接近的5的倍数)All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)

复苏宝石(Rejuvenator)增益持续时间从4分钟减少至3分钟Rejuv buff duration reduced from 4 minutes to 3

重生时间递增从第5-19分钟的8-30秒改为第5-20分钟的8-35秒Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m

卫士赏金从1500减少至1250Guardian bounty reduced from 1500 to 1250

机甲赏金从4000减少至3500Walker bounty reduced from 4000 to 3500

一血赏金从150减少至125First blood bounty reduced from 150 to 125

基础击杀赏金从250减少至200(第40分钟时上限仍为2200)Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)

小兵赏金从116 + 1.16/分钟调整为100 + 2/分钟(20分钟前更少,之后更多)Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)

可被反补的飞行魂球中的小兵赏金比例从40%增加至50%Trooper bounty ratio in the deniable flying orb increased from 40% to 50%

允许掉落的未保存魂的最低数量从150减少至50 + 5/分钟Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min

冲刺跳跃的输入窗口时长从0.2秒增加至0.25秒(开始时间:0.3秒,结束时间:0.55秒)Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)

冲刺跳跃距离从18m增加至19mDash Jump distance increased from 18m to 19m

冲刺跳跃的垂直冲力从400增加至425Dash Jump vertical impulse increased from 400 to 425

移除了两台迷失者抉择相连的建筑顶部的跳板Jump Pads on top of the double sinner buildings have been removed

在商店中悬停物品时,现在会显示投资条的预览Hovering an item in the shop now shows you a preview for your investment bars

街头乱斗(Street Brawl):最初几秒内不再禁止离开滑索Street Brawl: No longer locks you out of getting off the zipline in the first few seconds

街头乱斗(Street Brawl):略微提高了物品的随机性Street Brawl: Increased item randomness a bit

街头乱斗(Street Brawl):修复了强化版弹无虚发和强化版元灵漫溢未能保留其强化组件加成的问题Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components

Urn / King of the Hill

King of the Hill目标已更换主题,并更名为“不稳定裂隙(Unstable Rift)”King of the Hill objective has been rethemed and renamed to "Unstable Rift"

不稳定裂隙(Unstable Rift)不再需要运送灵瓮(Urn)来触发事件开始。现在其开始时间会有±1分钟的浮动。在其出现前25秒会有全局公告。在此之前60秒,还会有仅在游戏世界中可见的视觉效果,提示它将随机出现在哪条兵线。Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.

不稳定裂隙(Unstable Rift)出现间隔从每6分钟增加至每7分钟Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes

不稳定裂隙(Unstable Rift)的翻盘加成(区域内抗性、额外翻盘赏金,以及落后/领先队伍的占领计时)现在均根据落后的净值线性变化(从净值落后0%时无加成,到净值落后15%时获得全部加成)Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)

夺得不稳定裂隙(Unstable Rift)的队伍现在还会从裂隙位置派出一波5个裂隙小兵(Rift Troopers)。处于落后时,改为最多生成12个小兵(使用同样从0%净值到-15%净值的线性递增)The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)

裂隙小兵(Rift Troopers)被击杀时不掉落魂Rift Troopers drop no souls when killed

裂隙小兵(Rift Troopers)生成时拥有100%额外生命值和伤害(体型也更大,并带有专属视觉特效)。其额外生命值和伤害会随每次事件略微提升(第一次为100%,之后为120%、140%,依此类推)Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)

处于不稳定裂隙(Unstable Rift)区域内的玩家现在会在小地图上显形Any players in the Unstable Rift Zone are now revealed on the minimap

不稳定裂隙(Unstable Rift)赏金提高35%(以弥补不再有运瓮者赏金造成的35%损失,目标总赏金不变)Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)

不稳定裂隙(Unstable Rift)不再为每名玩家提供+1永久增益(运瓮者(Urn Runner)也不再获得+3增益)Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)

运送灵瓮(Urn)现在成为独立目标。灵瓮会在地图的任意一端生成(即之前中立拾取物所在的位置),并需运送至另一端。于10/15/20/25等时间点生成。Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.

运瓮者(Urn Runner)不再被显形,也不会被缴械或沉默(穿过任意门或使用Mirage的传送仍会使灵瓮掉落)Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)

灵瓮(Urn)无法手动丢弃。被轻近战或重近战命中、被眩晕或被击杀时会掉落。灵瓮会停留在掉落位置,不会自行走回原处。Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.

运瓮者(Urn Runner)无法再进行格挡Urn runner can no longer parry

灵瓮(Urn)的赏金在被拾取45秒后开始衰减,并在接下来的45秒内逐渐耗尽,赏金耗尽时灵瓮会被移除。Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.

灵瓮(Urn)抵达交付点时会立即完成交付。Urn is deposited immediately at the drop off point.

灵瓮(Urn)交付时的赏金为250 + 70/分钟,仅归运瓮者(Urn Runner)所有。仍包含翻盘赏金部分。交付时所有魂会以魂球形式释放到空中(若其他队友获取魂球,则与运瓮者分享赏金)。Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).

运瓮者(Urn Runner)交付时获得+4永久增益Urn runner gets +4 permanent buffs on deposit

灵瓮(Urn)说话时的声音现在更大,更容易被附近的敌人听到Urn is now louder when it talks and is easier to hear by nearby enemies

灵瓮(Urn)生成3分钟后会开始自行非常缓慢地走向交付地点After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location

运瓮者(Urn Runner)持有灵瓮时的被动加成现在根据落后程度变化,而非只有开启或关闭两种状态(与不稳定裂隙(Unstable Rift)0%-15%净值的线性变化相同)。加成数值与之前的运瓮者加成相同。可使用以下两个调试命令进行测试Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. There are two debug commands you can use to test these out

citadel_force_spawn_idol - 生成灵瓮(Urn)citadel_force_spawn_idol - This spawns the Urn

citadel_koth_dev_test_spawn - 移动你的英雄,并以早期预警状态生成不稳定裂隙(Unstable Rift),随后迅速切换至25秒的全局公告计时citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer