2026.07.30
Matchmaking Update · 2026年7月30日
公告
本次更新全面改造了匹配系统的运作方式,并引入了一种新的匹配模式。现在你可以选择进行标准模式(Standard Mode,非排位),或是本次更新新推出的排位模式(Ranked Mode)。This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update.
标准模式STANDARD MODE
标准模式提供了一种压力更小的方式,让你可以与好友一起游玩Deadlock,而无需担心段位变动。组队人数和实力差距均不受限制。你也可以在此模式中练习不太熟悉的英雄,因为匹配系统会根据你对该英雄的经验来调整为你匹配的对局。Standard mode provides a lower-stakes way to play Deadlock with friends, without worrying about adjustments your Rank. There are no restrictions on party size or skill spread. You can also play in this mode to practice heroes you are less familiar with, as the matchmaker will adjust the game it puts you in to account for your experience with that hero.
排位模式RANKED MODE
排位模式让玩家可以排队进入更具竞技性、得失更大的对局,与实力相近的玩家交手。每个赛季你都可以攀登段位,看看自己能走多远。Ranked mode gives players a way to queue up for more competitive games against similarly-skilled players with higher stakes. Each season you'll be able to climb the Ranks and see how far you can go.
段位与徽章更新UPDATED RANKS & BADGES
每个段位内含6个小段位(I - VI)。Each Rank has 6 Subranks within (I - VI).
无名(未定级)Obscurus (uncalibrated)
新人Initiate
行者Seeker
侍从Acolyte
近卫Sentinel
秘士Mystic
侍祭Ritualist
密使Emissary
神谕者Oracle
幽虚影Phantom
凌世君Ascendant
不朽之星Eternus
参与资格与赛季ELIGIBILITY AND SEASONS
要获得排位模式的排队资格,你必须在标准模式中取得至少60场胜利。为确保更高的对局质量,排位模式要求你对所使用的英雄有扎实的了解,因此该模式只允许你选择在标准模式中至少赢得过15场对局的英雄。你必须至少为排位解锁3名英雄,才能拥有符合规模要求的英雄池进行排队。To be eligible to queue for Ranked Mode, you must have at least 60 wins in the Standard Mode. To ensure higher quality games, Ranked Mode expects that you have a solid understanding of the heroes you play in it, so the mode only allows you to pick heroes that you have won at least 15 games with in Standard Mode. You must have at least 3 heroes unlocked for Ranked to be able to have a valid sized roster to queue with.
排位模式设有赛季,第一赛季从今天开始,于十月7日结束,之后将开始下一个赛季。赛季结束时,你达到的最高段位将永久保存在你的段位历史页面中。未来的排位赛季可能会持续更长时间,并在其中设置分段(赛季内进行段位调整的间歇期),同时对所使用的英雄设置近期游玩要求。Ranked Mode has seasons, with the first season starting today and ending on October 7th, after which the following season will begin. At the conclusion of a season, the highest Rank you achieved will be permanently saved in your Rank history page. Future Rank seasons will likely have longer durations with splits in between (breaks within the season where Rank adjustments are made) as well as recency requirements on the heroes played.
赛季开始时,所有人都将进入为期8场对局的定级阶段。所有玩家之前的段位将被软重置,但会保留部分你相对于其他玩家的过往表现记录,以帮助在定级对局中确定你的初始位置。玩家完成定级时最高只能达到神谕者 VI。定级对局期间不能组队。As the season starts, everyone will enter a calibration phase for 8 games. All players will have a soft reset of their prior Rank, maintaining some history of your previous performance relative to other players to help seed you initially into the calibration games. Players can only exit calibration at a max Rank of Oracle VI. You cannot be in a party during calibration matches.
排位模式目前仅允许单排或双排。如果你在双人队伍中,两名玩家的段位差距最多为1个段位(例如秘士和侍祭)。不过,不朽之星玩家只能与另一名不朽之星玩家组队,且两人的小段位差距须在3个以内。我们知道队伍人数和段位差距的限制可能过于严格,但我们希望先以这种方式开始,之后再根据需要进行调整。Ranked Mode will currently only allow for solo or duo parties. If you are in a duo party, both players must be at most 1 Rank away from each other (i.e. Mystic and Ritualist). However, Eternus players can only queue with another Eternus player as long as they are within 3 Subranks of each other. We recognize that the party size and rank spread limits might be too restrictive, but we wanted to start off this way and then adjust in the future as needed.
藏身处(hideout)新增了排位中心(Ranked Hub),今后将包含当前及以往所有排位赛季的全部信息,并可让你查看全球排行榜和你的段位历史。赛季结束后,你将在藏身处获得一件物品,以纪念你在该赛季达到的最高段位。A new Ranked Hub in the hideout includes all the information about the current and past Ranked seasons going forward, and allows you to access global leaderboards and your Rank history. You'll have an item in the hideout to commemorate your seasons highest rank achievement when the season is over.
段位积分RANK POINTS
每场对局结束后,无论胜负,你都会通过可见的进度条看到段位积分的变化。每场胜利/失败平均会让你获得+/- 250分,但这一数值可能会根据匹配系统对该对局的预期或连胜情况而略有不同。要晋升到下一个小段位,每次晋升都需要积累1000段位积分。不过,晋升到新段位之前的最后一个小段位(例如秘士 VI ->侍祭 I)需要2000分。一旦达到不朽之星 I,小段位之间的晋升将不再需要固定的积分,因为门槛会每天动态更新,以按百分位划分各小段位。When you win or lose a game, you will see your Rank Points update with a visible progress bar after each match. Each win/loss will grant you +/- 250 points on average, though these numbers could vary slightly depending on the expectations the matchmaker had from that game or while on win streaks. To progress to the next Subrank, you need to collect 1000 Rank Points for each promotion. However, the final Subrank before moving to a new Rank (ie. Mystic VI ->Ritualist I) requires 2000 points. Once you reach Eternus I, there will no longer be a fixed amount of points needed to progress from one Subrank to the other as the thresholds will be dynamically updated daily to segment the Subranks on a percentile basis.
排位中还有掉段保护。当你处于大段位的边界时,你有5场的掉段保护(因此,如果你处于秘士 I 且段位积分为0,你将保留秘士徽章,直到输掉5场后才会降至近卫)。同样,当你处于小段位边界时,你有2场的掉段保护(例如秘士 III 且段位积分为0时,会有2场掉段保护,之后才会降至秘士 II)There is also Rank loss protection when playing in Ranked. You have 5 games of loss protection when on the boundary of a full Rank (So if you are at Mystic I with 0 Rank points, you will maintain the Mystic badge until you lose 5 games before dropping to Sentinel). Similarly, when you are on a Subrank boundary, you have 2 games of loss protection (i.e. Mystic III with 0 Rank points will have 2 games of loss protection before dropping to Mystic II)
进入对局与英雄选择ENTERING A MATCH AND HERO SELECTION
我们认为,带着明确想玩的英雄去排队,是一项对大多数玩家来说都很重要且广受欢迎的功能。在排位中更是如此,因为每个人都必须清楚如何驾驭自己选择的英雄。通过在对局组建之前完成英雄选择,我们能够在后台利用匹配系统,从更大的队列中搭配组合玩家,以满足每个人的偏好,让玩家能够使用自己想要的英雄,同时也让我们能够组建出合理的队伍阵容。作为本次更新的一部分,我们改进了匹配系统组建稳固队伍阵容的能力。我们预计这方面也会随着时间推移不断改善。随着玩家数量的增长和更多英雄的推出,匹配系统将有更多机会组建阵容良好、实力均衡的对局,同时也会提高你使用最高优先级英雄的几率。We think the ability to queue with a very specific hero in mind is an important and popular feature with most players. Even more so in Ranked, where it is critical that everyone has a good understanding of how to pilot their selected hero. By having hero selections done in advance of the game formation, we are able to utilize the matchmaker on the backend to mix and match players from the larger queue to meet everyone's preferences such that players are able to get the hero they want, while also allowing us the ability to create a reasonable team composition. As part of this update we've done some improvements on the matchmaker's ability to create solid team compositions. This is also something we expect to improve over time. As the player pool grows and as more heroes are released, the matchmaker will have more opportunities to create balanced matches with good team compositions while also increasing the chance you get the hero in your highest priority.
不过,我们也认识到,即使从长期来看,匹配系统也未必总能做好这一点,这取决于特定时间段内有哪些玩家在排队,尤其是在排队人数少得多的段位或地区。因此,在本次排位更新中,我们引入了在新的赛前阶段更换英雄的功能。However, we also recognize that even long term the matchmaker won't always be able to do a great job at this depending on who is in the queue at the specific time, especially at Ranks or regions where the queue is much thinner. As such, with this Ranked update we are introducing the ability to change your hero in the new pre-game phase.
进入新的排位对局后,你会看到对局中所有玩家的段位一览,随后将进入赛前等候区,在那里你可以操控自己的英雄。在此期间,你可以选择将分配给你的英雄更换为其他任何尚未被选择的英雄,只要你已为排位解锁该英雄即可。此功能的主要目的是让玩家能够快速调整己方的英雄阵容,做出他们认为合适的改进。它的主要用途并不是针对性选人,而只是快速改善己方整体英雄阵容的一种方式,同时仍能让玩家在排位中默认轻松使用自己偏好和最顺手的英雄。因此,敌方队伍更换成哪些英雄不会实时更新(你只会看到他们最初的英雄阵容)。如果你要更换的英雄恰好已被敌方队伍抢先换走,你会收到错误提示,然后可以选择其他英雄。否则你将获得该英雄。每位玩家只能更换一次英雄。Once you enter a new Ranked Match, you will see a breakdown of the Ranks of all players in the game, you will then enter a pre-game waiting area where you can control your hero. During this time, you can choose to change your given hero to any other hero that hasn't been selected, as long as you have that hero unlocked for Ranked play. The primary purpose of this is to allow players a quick way to adjust their team's hero composition to make any improvements they see fit. This is not intended to be primarily a counter-picking feature, as much as just a quick way to improve your team's general hero composition, while still making it easy for players to have their preferred and most comfortable heroes in Ranked by default. As such, there isn't a live update of what heroes the enemy team is changing into (you will only see their initial hero composition). If you end up swapping into a hero that the enemy team happened to also swap into before you, you'll get an error and then be able to select a different hero. Otherwise you will be given that hero. Each player can only swap into a new hero once.
你还可以在新的赛前等候区调整初始兵线。此后将无法通过滑索换线。暂停功能在对局正式开始2分钟后才会启用,因此请务必在新的赛前等候区内完成对阵容或兵线的任何调整。You can also use the new pre-game waiting area to adjust your starting lanes. You won't be able to zipline swap after this. Pause will be disabled until 2 minutes after the game fully starts, so make sure to do any adjustments you want to either your roster or lanes during the new pre-game waiting area.
此外,在排位模式中,每场对局被禁用的英雄总数从2名增加至3名,所用算法也得到了改进。Additionally in Ranked Mode, the total number of heroes banned in a given game is increased from 2 to 3 and the algorithm used has been improved.
弃赛与惩罚ABANDONS & PENALTIES
如果你的账号有任何生效中的处罚(低优先级、交流禁言等),则无法进行排位排队。You cannot queue for Ranked if you have any active sanctions on your account (low priority, comms bans, etc.).
如果有玩家在5分钟前弃赛,该对局将被标记为可安全离开,并对除弃赛者及其队伍以外的所有玩家作废。该对局对弃赛者及其队伍计为失败,弃赛玩家将受到弃赛惩罚。If a player abandons a game before 5 minutes, the game will be marked as safe to leave and voided for all players except the leaver and their party. The game will count as a loss for the leaver and their party, and the abandoning player will receive leaver penalties.
如果有玩家在5分钟后弃赛,该玩家将受到弃赛惩罚,其队伍的该场对局计为失败。弃赛玩家所在队伍的其他玩家,该场对局将作废,可以安全离开而不受惩罚;但如果他们留下并获胜,该场对局将计为胜利。如果弃赛方队伍的所有玩家都离开,对局将自动结束,并计为对方队伍获胜。If a player abandons a game after 5 minutes, that player will receive leaver penalties and their party will have the game count as a loss. Other players on the abandoning player's team will have their game voided and are safe to leave without punishments, however if they stay and win the game will be counted as a win. If all players on the abandoning team leave, the game will automatically end and be counted as a win for the opposing team.
如果你在未弃赛的对方队伍中,你将照常进行对局。不过,如果该队伍中随后也有玩家弃赛,他们将与第一个弃赛的玩家/队伍一样受到惩罚,上述规则此时也将适用于对方队伍。在这种情况下,双方队伍中剩余的玩家都不会将该场对局计为失败,只有当你的队伍打完并赢下对局时才会计为胜利。If you are on the opposing non-abandoning team, you will play the game out as normal. However, if a player on that team then abandons as well they will be penalized just like the first abandoning player/party, and the above rules kick in for the opposing team now as well. In this case, none of the remaining players on either team will have the game count as a loss, and you will only get a win if your team finishes and wins the game.
弃赛惩罚从限制排队开始,并逐步升级为越来越多场次的低优先级对局。Leaver penalties start with queue timeouts and escalate to increasing amounts of low priority games.
排行榜LEADERBOARD
本次更新对上榜要求做了一些调整。全球排行榜的最近30天对局场数要求从50场提高至75场。英雄排行榜的最近30天该英雄对局场数要求从20场提高至30场。英雄排行榜还新增了一项要求:你必须使用该英雄累计获得至少100场胜利才会被纳入统计。This update includes a few changes to the requirements to appear on the leaderboards. For the global leaderboard, the game count requirement in the last 30 days has increased from 50 to 75. For the hero specific leaderboards, the game count requirement on that hero in the last 30 days has increased from 20 to 30. There is also a new requirement for hero specific leaderboards where you must have at least 100 lifetime wins on that hero to be considered.
上线安排ROLLOUT
这套新系统现已上线。不过我们预计接下来大约一周会很不稳定,因为排位匹配池起初人数会非常少,大多数玩家尚未满足解锁要求。在情况稳定之前,这将对排队时间和对局质量产生显著影响。玩家完成定级并到达合适的位置也需要一些时间。在此期间我们将密切监控匹配系统,但希望玩家了解,排队时间、对局质量和队伍阵容质量都需要一些时间才能逐步提升。鉴于本次更新涉及大规模重写,我们也预计需要几天时间来修复漏洞。This new system is live right now. However we expect the next week or so to be very rocky, as the Ranked matchmaking pool will start off very thin with most players not having the unlock requirements done yet. This will have a significant effect on queue times and match quality until things stabilize. It will also take some time for players to calibrate and move into the appropriate spots. We will be closely monitoring the matchmaker during this time, but we want players to be aware that both queue times, match quality and team composition quality will need some time to ramp up. Given the large rewrite involved with this update, we are also expecting that it will take a couple of days to iron out bugs.