2026.09.29
City Never Sleeps · 2026年9月29日
公告
诅咒的纽约城日新月异,这里的街道早已不是你记忆中的模样。本次更新对地图和中立单位进行了大规模视觉更新,新增六名英雄,更新了HUD,并加入了大量便利性改进、无障碍选项等内容。The Cursed Apple is ever changing, and these streets are nothing like you remember. A massive visual update to the map and neutrals, six new heroes, HUD updates, numerous quality-of-life additions, accessibility options, and more.
查看所有新内容:https://www.playdeadlock.com/cityneversleepsCheck out everything that's new at: https://www.playdeadlock.com/cityneversleeps
我们也想借此机会谈谈游戏目前的开发进展,以及未来值得期待的内容。过去几年里,社区展现出的热情与支持让我们的团队倍感欣喜,也十分意外;每天都有人与团队其他成员分享他们在社区中看到的精彩内容。尽管游戏尚未完成,我们依然非常感谢大家始终如一的支持和宝贵的反馈。我们认为,制作一款多人游戏非常困难且充满风险,而降低这种风险的最佳方式,就是让玩家从早期阶段便能上手游玩,帮助我们塑造这款游戏,并告诉我们哪些内容有趣、哪些内容无趣。因此,作为在大家的帮助与指导下开发这款游戏的一部分,我们希望让大家更深入地了解我们内部的工作重点。We also wanted to take this opportunity to talk about where we are with the development of the game and what to look forward to in the future. Our team has been incredibly happy and surprised with how passionate and supportive the community has been the past couple of years; every day someone shares something cool they've seen from the community with the rest of the team, and we are thankful for the constant support and useful feedback, despite the game being unfinished. We think building a multiplayer game is very hard and risky, and the best way to minimize that risk to make sure that we are able to have it in players' hands from an early state to help us shape it and tell us what is fun and what isn't. So, we wanted to give you all more insight into what we've been focusing on internally, as part of developing this game with your help and guidance.
在“旧神新血(Old Gods New Blood)”更新之后,我们认为在进入游戏开发中更注重打磨的阶段(例如更新较早的英雄美术)之前,核心游戏本身仍有相当多的工作要做。与以往更新中集中精力于该更新关键部分的做法不同,今年我们同时推进了多项不同的工作。其中相当一部分已经体现在今天的更新中,另一些则是过去几个月里与本次更新并行开发的内容。这甚至包括成长系统以及英雄/藏身处自定义等内容,因为我们认为这些功能需要在游戏正式发布前根据反馈进行调整,甚至大幅改动。此外,我们最近还在开发一些更具探索性的内容(也就是说,根据游戏测试的情况,我们还不能100%确定它们是否会推出,不过目前的结果令人期待),例如大规模的物品重新设计/新增,以及扩展游戏范围的其他游戏模式。After the Old Gods New Blood update, we felt that there was still a good amount of work we wanted to do on the core game itself before we moved onto more polish phases of the game development (like updating older hero artwork). Unlike previous updates where our efforts were more singularly focused on the key parts of that update, this year we've been working on several different things in parallel. A good number of those are things you can see in today's update. Some others are things we've been working on in the last few months alongside this update. This even includes things like progression and hero/hideout customizations, as we feel those are features we want to be able to adjust and significantly change based on feedback before the game is fully released. There are also other things we've been working on recently that are more speculative (as in we aren't 100% sure if they will be released or not based on how playtesting goes, though results so far have been promising) like large item redesigns/additions and alternate game modes that expand the scope of the game.
此外,还有一些内容,例如中Boss(Midboss)的模型和一定程度上的布局、卫士以及机甲,我们确实认为它们很重要,只是还没来得及处理,接下来的更新会重点关注这些内容。另一方面,像英雄模型重制这样的工作,我们原本就打算在早期开发接近尾声、游戏其他核心方面更加完善之后再进行。这绝不意味着我们认为它们不重要,只是对我们来说,这些工作的情况更加明确,不一定需要先于其他工作完成。话虽如此,我们很可能会在不久的将来逐步推进这些工作,并在后续更新中与其他内容一同推出。Then there are other things like Midboss (both the model and the layout to a degree), Guardians and Walkers, which we do consider important but just haven't gotten to yet and will be focusing on for upcoming updates. On the other hand, things like hero remodels were in our heads as something we'd get to later, towards the end of early development, after other core aspects of the game were more fleshed out. That doesn't mean we don't think they are important by any means, just that they are more of a known quantity to us that don't necessarily need to be done earlier than other things. That being said, we will likely be gradually working on them in the near future for inclusion in upcoming updates alongside other work.
希望大家喜欢这次更新。感谢大家在开发期间一直以来的支持,别忘了投票!We hope you will like this update. Thank you all for your continued support so far during development, and don't forget to Vote!