Ability 1 · Active
Card Trick
Cooldown0.6s
- Charges2
- Range500m
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending on its suit. Cards thrown fly towards the enemy or point under your crosshair. Alt-cast to throw first card
- Damage
- 45+
×0.55 - Bonus Damage
- 60%
- Bullet and Spirit Resist Reduction
- -7%
- Move Speed
- 24%
- Heal
- 60+
×0.5
1 AP
Charges +2
2 AP
+40 Damage and increased Spirit Scaling
+0.4
scaling (Damage)5 AP
All suits are improved and higher chance for Jokers
+0.5
scaling (Heal)



























































































































