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Seven

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Recent patch changes

2026.08.12
  • Lightning Ball T3 radius increased from +1.5m to +1.75m
Open patch notes →

WeaponCold Calculus · Burst Fire

WeaponBaseMax level
Damage per second637/3911218/39
Bullet damage10.817/39+0.2419.219/39
Pellets110/391
Magazine299/3929
Shots per second5.8311/395.83
Reload2.35s27/392.35s
Bullet velocity635m/s11/39635m/s
Falloff range20–58m20–58m
Light melee509/39+1.58105.311/39
Heavy melee1165/39+3.67244.55/39

Vitality

VitalityBaseMax level
Health73027/39+412,16524/39
Health regen128/391
Bullet resist0%0%
Spirit resist0%0%
Move speed6.7m/s23/396.7m/s
Sprint speed1.8m/s8/391.8m/s
Stamina35/393

Spirit

SpiritBaseMax level
Spirit power0+1.138.56/39

Max level assumes all 35 boons. Item effects are not included. The small number next to a value is its rank among released heroes (highest value = 1).

Tier
S
TierEasy pick
Win rate
53.5%
Experienced
53.6%
Pick rate
29.6%
Games
21,705

Why this tierExperienced win rate 53.6% (5/38) · Novice 53.2% (6/39) · Pick rate 29.6% (19/39)

Emissary+ ranked · last 14 days · same basis as tiersView tiers →

Playstyle

Kills5.9 · 28/39Hero damage39,661 · 6/39Souls47,145 · 1/39Objective damage9,881 · 3/39Damage taken30,366 · 30/39Assists13.1 · 19/39
Hero average

All matches, last 14 days · compared across 39 heroes

Per-match averages

StatSevenHero avg.Rank
Kills5.96.728/39
Deaths76.813/39
Assists13.113.319/39
KDA2.722.9929/39
Souls47,14544,1921/39
Last hits238.4177.31/39
Denies33.424/39
Hero damage39,66135,9816/39
Damage taken30,36636,10430/39
Objective damage9,8816,8233/39
Accuracy51.5%50.2%17/39

All matches, last 14 days · compared across 39 heroes · Ranked from highest value (most deaths is #1 too).

Win rate trend

48%
50%
52%
54%
56%
58%
Patch
Patch
Patch
55.9%
Games
9/79/149/219/2810/5

Daily win rate (top) and games (bottom) across all matches over the last 30 days. The dashed line is 50%; vertical dashes mark patches.

Win rate by rank

56%
53%
50%
47%
44%
InitiateSeekerAcolyteSentinelMysticRitualistEmissaryOraclePhantomAscendantEternus

Ranked matches over the last 14 days, by average match rank. Bars rise above 50% and drop below it; faded bars have fewer than 300 games.

Win rate by match length

60%
55%
50%
45%
40%
54.8%
58.3%
54.1%
53.4%
Under 25 min25–35 min35–45 min45+ min

All matches over the last 14 days; longer games to the right.

Win rate by games played

  1. 15–29 games

    52.4%

    avg 47.3% · 1,562 games

  2. 30–99 games

    53.7%

    avg 49.1% · 8,161 games

  3. 100–299 games

    53.5%

    avg 50.5% · 7,169 games

  4. 300+ games

    53.4%

    avg 50.6% · 4,139 games

Win rate split by how many games players have on this hero (normal and ranked). The small number is the all-hero average for the same range. Emissary+ ranked · last 14 days · same basis as tiers

Damage breakdown

  • Hero damage39,661 · 29%
  • Objectives9,881 · 7%
  • Troopers55,739 · 40%
  • Neutrals33,187 · 24%

SevenHero avg.Per match · all matches, last 14 days

Matchups

Easiest opponents

  1. Pocket60.4%1,027
  2. Shiv59.3%1,384
  3. Grey Talon58.8%507
  4. McGinnis57.1%569
  5. Rem57.0%920

Hardest opponents

  1. Rat King41.5%778
  2. Victor48.1%1,172
  3. Kelvin48.7%744
  4. Paige49.0%1,564
  5. Haze49.4%2,919

Emissary+ ranked · last 14 days · Only opponents faced in 500+ matches. Win rate is for this hero.

Teammate synergy

Wins most with

  1. Rat King67.2%536
  2. Kelvin60.3%504
  3. Haze60.1%694
  4. Yamato58.7%728
  5. Paige57.4%702

Wins least with

  1. Shiv46.6%974
  2. Pocket47.2%523
  3. Bebop48.5%1,124
  4. Infernus49.6%675
  5. Paradox50.6%757

Emissary+ ranked · last 14 days · Only teammates played with in 500+ matches. Win rate is the team’s with both heroes.

Recommended builds

Parzelion

Popular at top rank

Parzelion's Seven Build

Updated October 4, 2026From a previous patch

Skill order

Abilities12345678910111213141516
Lightning Ball481112
Static Charge371516
Power Surge12510
Storm Cloud691314

UnlockUpgrade

Renon

Renon's Eternus Seven

Updated October 1, 2026From a previous patch

wander

Popular at top rank

wander seven BALL LIGHTNING

Updated September 29, 2026From a previous patch

Skill order

Abilities12345678910111213141516
Lightning Ball121213
Static Charge4141516
Power Surge3678
Storm Cloud591011

UnlockUpgrade

Search the build ID in the in-game build browser to use it. Group names are as the author wrote them.

Popular at top rank

Parzelion

51 players · 74 games

Parzelion's Seven Build

Updated October 4, 2026From a previous patch

Skill order

Abilities12345678910111213141516
Lightning Ball481112
Static Charge371516
Power Surge12510
Storm Cloud691314

UnlockUpgrade

Popular at top rank = builds most often picked at match start in Oracle+ games over the last 14 days (top 3, any author, builds used in at least 10 games). Popular is not the same as good, and samples are too small to judge win rates. Builds not edited for 45 days are left out.

Skill order

Abilities12345678910111213141516
Lightning Ball481112
Static Charge361516
Power Surge12510
Storm Cloud791314

UnlockUpgradeFollows the most common choice at each step (11,530 matches).

High-rank core items

Early · before 10 min

  1. Monster RoundsBought 81% · 1:51
  2. Extra StaminaBought 50% · 6:53
  3. Arcane SurgeBought 66% · 8:15
  4. GritBought 38% · 8:47
  5. Enchanter's EmblemBought 44% · 9:22
  6. Cultist SacrificeBought 64% · 9:29

Mid · 10–20 min

  1. Extra SpiritBought 46% · 10:15
  2. HealbaneBought 78% · 13:32
  3. Mystic VulnerabilityBought 91% · 15:41
  4. Duration ExtenderBought 52% · 16:59
  5. Spirit LifestealBought 81% · 17:40
  6. Improved SpiritBought 38% · 17:54

Late · after 20 min

  1. Toxic BulletsBought 32% · 21:17
  2. Escalating ExposureBought 90% · 22:14
  3. Superior DurationBought 63% · 22:35
  4. Debuff ReducerBought 46% · 24:14
  5. UnstoppableBought 58% · 27:40
  6. InfuserBought 37% · 30:15

Emissary+ ranked · last 14 days · Share of this hero’s matches where the item was bought, and the average buy time. Item win rates are skewed by match length, so they are left out.