Ability 1 · Active
Barrage
Cooldown32s
- Range4.5m
Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloak will not cancel Barrage.
- Amp Per Stack
- 6%
- Damage Per Projectile
- 32+
×0.47 - Move Speed
- 24%
- Projectile Amount
- 4
- Slow Duration
- 1.5s
- Amp Duration
- 15s
1 AP
Damage Per Projectile +16
2 AP
Cooldown -16s
5 AP
+4% Amp Per Stack and 3m Radius





































































































