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Viscous

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Recent patch changes

2026.09.16
  • Alt fire damage growth reduced by 10%
  • Splatter detonation cooldown reduced from 0.15 to 0.12
  • Splatter T1 reduced from +2m to +1.5m
  • The Cube cast range reduced from 26m to 20m
  • Puddle Punch cooldown increased from 21s to 24s
1 more · open patch notes →

WeaponDeep Sea Interpreter · Projectile

WeaponBaseMax level
Damage per second4924/3910921/39
Bullet damage10.3418/39+0.3622.916/39
Pellets110/391
Magazine2016/3920
Shots per second4.7615/394.76
Reload2.5s18/392.5s
Bullet velocity254m/s30/39254m/s
Falloff range20–58m20–58m
Light melee631/39+1.58118.31/39
Heavy melee1165/39+2.91217.936/39

Vitality

VitalityBaseMax level
Health78015/39+452,35513/39
Health regen24/392
Bullet resist0%0%
Spirit resist0%0%
Move speed7.2m/s7/397.2m/s
Sprint speed1.6m/s9/391.6m/s
Stamina35/393

Spirit

SpiritBaseMax level
Spirit power0+1.345.52/39

Max level assumes all 35 boons. Item effects are not included. The small number next to a value is its rank among released heroes (highest value = 1).

Tier
D
TierPractice first
Win rate
45.7%
Experienced
46.8%
Pick rate
17.4%
Games
12,762

Why this tierExperienced win rate 46.8% (35/38) · Novice 42.8% (38/39) · Pick rate 17.4% (34/39)

Emissary+ ranked · last 14 days · same basis as tiersView tiers →

Playstyle

Kills4.6 · 36/39Hero damage33,708 · 28/39Souls42,996 · 30/39Objective damage4,351 · 37/39Damage taken37,433 · 15/39Assists14.5 · 9/39
Hero average

All matches, last 14 days · compared across 39 heroes

Per-match averages

StatViscousHero avg.Rank
Kills4.66.736/39
Deaths6.26.829/39
Assists14.513.39/39
KDA3.112.9915/39
Souls42,99644,19230/39
Last hits168177.325/39
Denies3.43.415/39
Hero damage33,70835,98128/39
Damage taken37,43336,10415/39
Objective damage4,3516,82337/39
Accuracy50.7%50.2%23/39

All matches, last 14 days · compared across 39 heroes · Ranked from highest value (most deaths is #1 too).

Win rate trend

42%
44%
46%
48%
50%
52%
Patch
Patch
Patch
43.3%
Games
9/79/149/219/2810/5

Daily win rate (top) and games (bottom) across all matches over the last 30 days. The dashed line is 50%; vertical dashes mark patches.

Win rate by rank

56%
53%
50%
47%
44%
InitiateSeekerAcolyteSentinelMysticRitualistEmissaryOraclePhantomAscendantEternus

Ranked matches over the last 14 days, by average match rank. Bars rise above 50% and drop below it; faded bars have fewer than 300 games.

Win rate by match length

58%
54%
50%
46%
42%
42.1%
43.0%
46.7%
48.1%
Under 25 min25–35 min35–45 min45+ min

All matches over the last 14 days; longer games to the right.

Win rate by games played

  1. 15–29 games

    40.4%

    avg 47.3% · 559 games

  2. 30–99 games

    43.6%

    avg 49.1% · 3,455 games

  3. 100–299 games

    45.7%

    avg 50.5% · 3,564 games

  4. 300+ games

    47.9%

    avg 50.6% · 4,825 games

Win rate split by how many games players have on this hero (normal and ranked). The small number is the all-hero average for the same range. Emissary+ ranked · last 14 days · same basis as tiers

Damage breakdown

  • Hero damage33,708 · 35%
  • Objectives4,351 · 5%
  • Troopers45,130 · 47%
  • Neutrals12,574 · 13%

ViscousHero avg.Per match · all matches, last 14 days

Matchups

Easiest opponents

  1. Bebop51.6%1,099
  2. Mina49.9%684
  3. Paradox49.3%793
  4. Pocket49.0%721
  5. Shiv49.0%860

Hardest opponents

  1. Graves38.9%525
  2. Paige41.8%855
  3. Haze41.8%1,237
  4. Dynamo42.3%657
  5. Yamato43.0%721

Emissary+ ranked · last 14 days · Only opponents faced in 500+ matches. Win rate is for this hero.

Teammate synergy

Wins most with

  1. Haze48.4%980
  2. Wraith47.2%599
  3. Drifter46.2%539

Wins least with

  1. Bebop40.5%541
  2. Mina41.2%575
  3. Venator41.2%524

Emissary+ ranked · last 14 days · Only teammates played with in 500+ matches. Win rate is the team’s with both heroes.

Recommended builds

Piggy

Piggy`s Gun Sup Visc

Updated September 24, 2026From a previous patch

Skill order

Abilities12345678910111213141516
Splatter15611
The Cube2789
Puddle Punch3101213
Goo Ball4141516

UnlockUpgrade

Search the build ID in the in-game build browser to use it. Group names are as the author wrote them.

Popular at top rank

twitch.tv/DreadDLG

1 players · 21 games

Dreaded Gooball

Updated September 26, 2026From a previous patch

Skill order

Abilities12345678910111213141516
Splatter1567
The Cube2121314
Puddle Punch381516
Goo Ball491011

UnlockUpgrade

Fiendish Frog

9 players · 10 games

Spirit Ballin 4.1

Updated October 4, 2026From a previous patch

Skill order

Abilities12345678910111213141516
Splatter1567
The Cube2121314
Puddle Punch381516
Goo Ball491011

UnlockUpgrade

Popular at top rank = builds most often picked at match start in Oracle+ games over the last 14 days (top 3, any author, builds used in at least 10 games). Popular is not the same as good, and samples are too small to judge win rates. Builds not edited for 45 days are left out.

Skill order

Abilities12345678910111213141516
Splatter1257
The Cube391011
Puddle Punch481213
Goo Ball6141516

UnlockUpgradeFollows the most common choice at each step (7,295 matches).

High-rank core items

Early · before 10 min

  1. Mystic BurstBought 81% · 4:13
  2. High-Velocity RoundsBought 59% · 4:39
  3. Melee LifestealBought 35% · 6:13
  4. Mystic ShotBought 44% · 7:55
  5. Sprint BootsBought 34% · 8:37
  6. Trophy CollectorBought 42% · 9:14

Mid · 10–20 min

  1. Express ShotBought 48% · 10:16
  2. Extra ChargeBought 47% · 11:47
  3. Spirit StrikeBought 61% · 12:22
  4. Mystic ExpansionBought 80% · 13:57
  5. Improved SpiritBought 46% · 17:06
  6. Spirit SnatchBought 65% · 19:24

Late · after 20 min

  1. Compress CooldownBought 50% · 20:42
  2. TankbusterBought 71% · 21:30
  3. Rapid RechargeBought 32% · 23:26
  4. Superior CooldownBought 56% · 25:58
  5. Greater ExpansionBought 52% · 27:06
  6. Transcendent CooldownBought 30% · 32:44

Emissary+ ranked · last 14 days · Share of this hero’s matches where the item was bought, and the average buy time. Item win rates are skewed by match length, so they are left out.