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Bebop

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Recent patch changes

2026.06.11
  • Exploding Uppercut T3 increased from +17% Missing Health to +18%
  • Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
  • Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
Open patch notes →

WeaponHumble Pie · Beam Weapon

WeaponBaseMax level
Damage per second5915/3910920/39
Bullet damage4.9832/39+0.129.232/39
Pellets110/391
Magazine661/3966
Shots per second11.93/3911.9
Reload2.35s27/392.35s
Bullet velocity508m/s21/39508m/s
Falloff range20–51m20–51m
Light melee631/39+1.58118.31/39
Heavy melee1165/39+2.91217.936/39

Vitality

VitalityBaseMax level
Health8802/39+522,7005/39
Health regen2.52/392.5
Bullet resist0%+0.310.5%2/39
Spirit resist0%0%
Move speed6.45m/s32/396.45m/s
Sprint speed4m/s1/394m/s
Stamina35/393

Spirit

SpiritBaseMax level
Spirit power0+1.138.56/39

Max level assumes all 35 boons. Item effects are not included. The small number next to a value is its rank among released heroes (highest value = 1).

Tier
C
Tier▲1 · Last week D
Win rate
46.9%
Experienced
47.8%
Pick rate
51.9%
Games
38,026

Why this tierExperienced win rate 47.8% (30/38) · Novice 44.7% (32/39) · Pick rate 51.9% (3/39)

Emissary+ ranked · last 14 days · same basis as tiersView tiers →

Playstyle

Kills7.1 · 18/39Hero damage37,020 · 16/39Souls42,758 · 33/39Objective damage3,643 · 39/39Damage taken44,741 · 5/39Assists14.2 · 10/39
Hero average

All matches, last 14 days · compared across 39 heroes

Per-match averages

StatBebopHero avg.Rank
Kills7.16.718/39
Deaths8.16.81/39
Assists14.213.310/39
KDA2.622.9936/39
Souls42,75844,19233/39
Last hits149.2177.337/39
Denies3.73.46/39
Hero damage37,02035,98116/39
Damage taken44,74136,1045/39
Objective damage3,6436,82339/39
Accuracy50.8%50.2%22/39

All matches, last 14 days · compared across 39 heroes · Ranked from highest value (most deaths is #1 too).

Win rate trend

44%
46%
48%
50%
52%
Patch
Patch
Patch
46.8%
Games
9/79/149/219/2810/5

Daily win rate (top) and games (bottom) across all matches over the last 30 days. The dashed line is 50%; vertical dashes mark patches.

Win rate by rank

56%
53%
50%
47%
44%
InitiateSeekerAcolyteSentinelMysticRitualistEmissaryOraclePhantomAscendantEternus

Ranked matches over the last 14 days, by average match rank. Bars rise above 50% and drop below it; faded bars have fewer than 300 games.

Win rate by match length

54%
52%
50%
48%
46%
51.8%
46.4%
46.6%
48.7%
Under 25 min25–35 min35–45 min45+ min

All matches over the last 14 days; longer games to the right.

Win rate by games played

  1. 15–29 games

    45.0%

    avg 47.3% · 1,721 games

  2. 30–99 games

    45.8%

    avg 49.1% · 11,991 games

  3. 100–299 games

    47.0%

    avg 50.5% · 13,062 games

  4. 300+ games

    48.6%

    avg 50.6% · 10,171 games

Win rate split by how many games players have on this hero (normal and ranked). The small number is the all-hero average for the same range. Emissary+ ranked · last 14 days · same basis as tiers

Damage breakdown

  • Hero damage37,020 · 40%
  • Objectives3,643 · 4%
  • Troopers39,744 · 43%
  • Neutrals12,108 · 13%

BebopHero avg.Per match · all matches, last 14 days

Matchups

Easiest opponents

  1. Mirage52.9%788
  2. The Doorman51.7%1,080
  3. Paradox51.1%3,103
  4. Grey Talon51.0%1,294
  5. Silver51.0%1,436

Hardest opponents

  1. Rat King38.4%1,356
  2. Kelvin42.9%1,361
  3. Paige43.0%2,219
  4. Graves43.1%1,759
  5. Ivy43.4%1,612

Emissary+ ranked · last 14 days · Only opponents faced in 500+ matches. Win rate is for this hero.

Teammate synergy

Wins most with

  1. Rat King57.9%787
  2. Kelvin53.6%683
  3. Graves52.0%736
  4. Dynamo51.9%1,078
  5. Vyper51.8%656

Wins least with

  1. Viscous40.5%541
  2. Grey Talon41.9%565
  3. Paradox42.2%1,027
  4. Pocket43.2%976
  5. Mo & Krill43.3%727

Emissary+ ranked · last 14 days · Only teammates played with in 500+ matches. Win rate is the team’s with both heroes.

Recommended builds

fargareko

FARGAREKO

Updated September 9, 2026From a previous patch

Skill order

Abilities12345678910111213141516
Exploding Uppercut15611
Sticky Bomb27813
Grapple Arm391012
Hyper Beam4141516

UnlockUpgrade

Search the build ID in the in-game build browser to use it. Group names are as the author wrote them.

Popular at top rank

E

88 players · 113 games

Erebus GunBebop

Updated September 25, 2026From a previous patch

Skill order

Abilities12345678910111213141516
Exploding Uppercut12410
Sticky Bomb36713
Grapple Arm591112
Hyper Beam8141516

UnlockUpgrade

Tracklock

32 players · 45 games

Bebop - Tank-Crowd Control [58% WR] [tracklock.gg]

Updated October 4, 2026From a previous patch

Skill order

Abilities12345678910111213141516
Exploding Uppercut12810
Sticky Bomb45615
Grapple Arm391112
Hyper Beam7131416

UnlockUpgrade

Prez54

39 players · 40 games

prez54 bomba (Update to NEWEST Update!)

Updated September 30, 2026From a previous patch

Skill order

Abilities12345678910111213141516
Exploding Uppercut371516
Sticky Bomb15614
Grapple Arm28910
Hyper Beam4111213

UnlockUpgrade

Popular at top rank = builds most often picked at match start in Oracle+ games over the last 14 days (top 3, any author, builds used in at least 10 games). Popular is not the same as good, and samples are too small to judge win rates. Builds not edited for 45 days are left out.

Skill order

Abilities12345678910111213141516
Exploding Uppercut461011
Sticky Bomb12515
Grapple Arm38912
Hyper Beam7131416

UnlockUpgradeFollows the most common choice at each step (22,046 matches).

High-rank core items

Early · before 10 min

  1. Headshot BoosterBought 46% · 2:42
  2. Extra RegenBought 54% · 3:04
  3. Mystic BurstBought 53% · 3:51
  4. Spirit StrikeBought 80% · 6:13
  5. Trophy CollectorBought 53% · 6:49
  6. Sprint BootsBought 70% · 7:30

Mid · 10–20 min

  1. HeadhunterBought 44% · 11:25
  2. Slowing HexBought 56% · 12:33
  3. Veil WalkerBought 42% · 14:10
  4. Healing BoosterBought 32% · 14:37
  5. Enduring SpeedBought 54% · 15:06
  6. Spirit SnatchBought 71% · 18:26

Late · after 20 min

  1. TankbusterBought 25% · 23:28
  2. Spirit ResilienceBought 37% · 25:12
  3. Superior CooldownBought 19% · 26:33
  4. Siphon BulletsBought 19% · 29:21
  5. Boundless SpiritBought 20% · 29:22
  6. WitchmailBought 22% · 29:28

Emissary+ ranked · last 14 days · Share of this hero’s matches where the item was bought, and the average buy time. Item win rates are skewed by match length, so they are left out.