Ability 1 · Active
Pulse Grenade
Cooldown32s
- Duration3.2s
- Range5.5m
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.
- Pulse Damage
- 35+
×0.3 - Damage Amp per stack
- 4%
- Radius Per Pulse
- 1m
- Pulse Interval
- 0.8s
- Amp Duration
- 8s
- Time Slow
- 20%
- Slow Duration
- 0.2s
1 AP
Cooldown -12s
2 AP
+20.0 Pulse Damage and increased Spirit scaling
+0.5
scaling (Pulse Damage)5 AP
+4.0% Damage Amp and +1.6s Duration










































































































