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Apollo

Recent patch changes

2026.08.12
  • Riposte melee resist reduction increased from -22% to -25%
  • Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Fixed Itani Lo Sahn being canceled with movement abilities
Open patch notes →

WeaponPride of Ixia · Spreadshot

WeaponBaseMax level
Damage per second4924/391269/39
Bullet damage18.58/39+0.8347.66/39
Pellets110/391
Magazine1524/3915
Shots per second2.6327/392.63
Reload2.5s18/392.5s
Bullet velocity127m/s37/39127m/s
Falloff range25–25m25–25m
Light melee631/39+1.58118.31/39
Heavy melee1165/39+2.91217.936/39

Vitality

VitalityBaseMax level
Health77022/39+452,34514/39
Health regen128/391
Bullet resist0%0%
Spirit resist0%0%
Move speed7.2m/s7/397.2m/s
Sprint speed1.6m/s9/391.6m/s
Stamina35/393

Spirit

SpiritBaseMax level
Spirit power0+1.138.56/39

Max level assumes all 35 boons. Item effects are not included. The small number next to a value is its rank among released heroes (highest value = 1).

Tier
B
Tier▼1 · Last week A
Win rate
50.8%
Experienced
51.9%
Pick rate
20.6%
Games
15,130

Why this tierExperienced win rate 51.9% (14/38) · Novice 49.4% (18/39) · Pick rate 20.6% (31/39)

Emissary+ ranked · last 14 days · same basis as tiersView tiers →

Playstyle

Kills7.2 · 17/39Hero damage34,902 · 24/39Souls42,562 · 37/39Objective damage5,599 · 27/39Damage taken40,204 · 13/39Assists13.1 · 21/39
Hero average

All matches, last 14 days · compared across 39 heroes

Per-match averages

StatApolloHero avg.Rank
Kills7.26.717/39
Deaths7.46.89/39
Assists13.113.321/39
KDA2.722.9928/39
Souls42,56244,19237/39
Last hits156177.332/39
Denies2.33.438/39
Hero damage34,90235,98124/39
Damage taken40,20436,10413/39
Objective damage5,5996,82327/39
Accuracy55.6%50.2%9/39

All matches, last 14 days · compared across 39 heroes · Ranked from highest value (most deaths is #1 too).

Win rate trend

48%
50%
52%
54%
Patch
Patch
Patch
49.9%
Games
9/79/149/219/2810/5

Daily win rate (top) and games (bottom) across all matches over the last 30 days. The dashed line is 50%; vertical dashes mark patches.

Win rate by rank

56%
53%
50%
47%
44%
InitiateSeekerAcolyteSentinelMysticRitualistEmissaryOraclePhantomAscendantEternus

Ranked matches over the last 14 days, by average match rank. Bars rise above 50% and drop below it; faded bars have fewer than 300 games.

Win rate by match length

54%
52%
50%
48%
46%
52.8%
51.6%
49.8%
48.9%
Under 25 min25–35 min35–45 min45+ min

All matches over the last 14 days; longer games to the right.

Win rate by games played

  1. 15–29 games

    44.1%

    avg 47.3% · 1,391 games

  2. 30–99 games

    50.6%

    avg 49.1% · 6,227 games

  3. 100–299 games

    52.0%

    avg 50.5% · 5,215 games

  4. 300+ games

    52.1%

    avg 50.6% · 1,809 games

Win rate split by how many games players have on this hero (normal and ranked). The small number is the all-hero average for the same range. Emissary+ ranked · last 14 days · same basis as tiers

Damage breakdown

  • Hero damage34,902 · 38%
  • Objectives5,599 · 6%
  • Troopers37,668 · 41%
  • Neutrals13,295 · 15%

ApolloHero avg.Per match · all matches, last 14 days

Matchups

Easiest opponents

  1. Pocket55.7%847
  2. Infernus55.5%998
  3. Shiv55.4%962
  4. Rem55.1%624
  5. Bebop54.7%1,386

Hardest opponents

  1. Rat King41.1%657
  2. Dynamo42.6%655
  3. Paige44.0%834
  4. Ivy45.6%697
  5. Abrams45.9%791

Emissary+ ranked · last 14 days · Only opponents faced in 500+ matches. Win rate is for this hero.

Teammate synergy

Wins most with

  1. Paige53.4%639
  2. Lash52.4%618
  3. Wraith51.8%629
  4. Drifter51.6%531

Wins least with

  1. Venator46.8%592
  2. Bebop49.2%532
  3. Infernus50.4%550
  4. Haze50.4%996

Emissary+ ranked · last 14 days · Only teammates played with in 500+ matches. Win rate is the team’s with both heroes.

Recommended builds

wander

Popular at top rank

wander carry apollo

Updated October 3, 2026From a previous patch

Skill order

Abilities12345678910111213141516
Disengaging Sigil371011
Riposte1268
Flawless Advance4121314
Itani Lo Sahn591516

UnlockUpgrade

OSES

Popular at top rank

twitch.tv/oses

Updated September 28, 2026From a previous patch

Skill order

Abilities12345678910111213141516
Disengaging Sigil3141516
Riposte48910
Flawless Advance1267
Itani Lo Sahn5111213

UnlockUpgrade

Search the build ID in the in-game build browser to use it. Group names are as the author wrote them.

Popular at top rank

oses/````````````````````

19 players · 22 games

twitch.tv/oses

Updated September 28, 2026From a previous patch

Skill order

Abilities12345678910111213141516
Disengaging Sigil3141516
Riposte48910
Flawless Advance1267
Itani Lo Sahn5111213

UnlockUpgrade

Popular at top rank = builds most often picked at match start in Oracle+ games over the last 14 days (top 3, any author, builds used in at least 10 games). Popular is not the same as good, and samples are too small to judge win rates. Builds not edited for 45 days are left out.

Skill order

Abilities12345678910111213141516
Disengaging Sigil1141516
Riposte48910
Flawless Advance2357
Itani Lo Sahn6111213

UnlockUpgradeFollows the most common choice at each step (9,223 matches).

High-rank core items

Early · before 10 min

  1. Mystic BurstBought 89% · 3:12
  2. Extra RegenBought 76% · 4:05
  3. Extra SpiritBought 84% · 5:00
  4. Mystic RegenerationBought 26% · 6:06
  5. Mystic ExpansionBought 82% · 6:40
  6. Cold FrontBought 38% · 8:53

Mid · 10–20 min

  1. Improved SpiritBought 86% · 10:19
  2. Spirit StrikeBought 57% · 11:43
  3. Healing BoosterBought 72% · 12:10
  4. HealbaneBought 57% · 13:05
  5. Spirit SnatchBought 61% · 17:53
  6. Dispel MagicBought 52% · 19:07

Late · after 20 min

  1. Compress CooldownBought 44% · 21:09
  2. Boundless SpiritBought 78% · 22:51
  3. TankbusterBought 75% · 23:32
  4. Superior CooldownBought 55% · 26:33
  5. Greater ExpansionBought 41% · 28:54
  6. Spirit BurnBought 34% · 31:15

Emissary+ ranked · last 14 days · Share of this hero’s matches where the item was bought, and the average buy time. Item win rates are skewed by match length, so they are left out.